void Update() { System.TimeSpan t = System.TimeSpan.FromSeconds(InGameManager.Instance.GameTime); TimeText.text = string.Format("{0:D2}:{1:D2}", t.Minutes, t.Seconds); RedKills.text = "" + InGameManager.GetTeamKills(0); BlueKills.text = "" + InGameManager.GetTeamKills(1); //* Index should always be zero*// PlayerScore.text = string.Format("{0}/{1}/{2}", CurrentPlayer.Kills, CurrentPlayer.Deaths, CurrentPlayer.Assist); PlayerMinionScore.text = CurrentPlayer.MinionScore.ToString(); PlayerHealth.text = CurrentPlayer.Health.ToString(); PlayerResource.text = CurrentPlayer.Resource.ToString(); PlayerLevel.text = CurrentPlayer.Level.ToString(); PlayerGold.text = CurrentPlayer.Gold.ToString(); PlayerHealthRegen.text = CurrentPlayer.Stats[GameConsts.STAT_HEALTH_REGEN].Curr.ToString(); PlayerResourceRegen.text = CurrentPlayer.Stats[GameConsts.STAT_RESOURCE_REGEN].Curr.ToString(); PlayerHealthImage.fillAmount = CurrentPlayer.Health.Percent(false); PlayerResourceImage.fillAmount = CurrentPlayer.Resource.Percent(false); PlayerXP.fillAmount = CurrentPlayer.Level.Percent(true); }