private void CalculateOfflineRewards() { int allSecondsPassed = minutesPassed * 60 + PlayerPrefs.GetInt("rewardSecondsAlreadyPassed"); minutesPassed += Mathf.FloorToInt(PlayerPrefs.GetInt("rewardSecondsAlreadyPassed") / 60); if (minutesPassed >= RewardIntervalMinute) { inGameManager.ChangeHeartAmount(Mathf.FloorToInt(minutesPassed / RewardIntervalMinute)); Debug.Log("hearts to add to player: " + Mathf.FloorToInt(minutesPassed / RewardIntervalMinute)); } else { Debug.Log("Not enough time passed."); } if (PlayerPrefs.GetInt("ActiveHearts") < inGameManager.GetMaxHeart()) { StartCoroutine("RewardTimer", allSecondsPassed % (RewardIntervalMinute * 60)); } }
public void onCoinUse() { if (PlayerPrefs.GetInt("playerCoins") >= requiredCoin) { inGameManager.AddCurrency(-requiredCoin, 0); inGameManager.ChangeHeartAmount(inGameManager.maxHeart); } else { inGameManager.ShowMessageBox("سکه های شما کافی نمی باشد. می توانید از فروشگاه سکه تهیه کنید."); shopPopup.SetActive(true); } }
public void ShowTapsellVideoAd(string zoneID) { Tapsell.requestAd(zoneID, false, (TapsellAd result) => //onAdAvailable { Debug.Log("Action: onAdAvailable"); TapsellAd ad = result; // store this to show the ad later TapsellShowOptions showOptions = new TapsellShowOptions(); showOptions.backDisabled = false; showOptions.immersiveMode = false; showOptions.rotationMode = TapsellShowOptions.ROTATION_UNLOCKED; showOptions.showDialog = true; Tapsell.showAd(ad, showOptions); loadingPopup.SetActive(true); Tapsell.setRewardListener((TapsellAdFinishedResult rewardResult) => { if (rewardResult.completed && rewardResult.rewarded) { //todo: give the reward inGameManager.ChangeHeartAmount(1); inGameManager.ShowCurrencyPopup(1, 1); loadingPopup.SetActive(false); } else { //todo: error popup inGameManager.ShowMessageBox("متاسفانه خطایی در نمایش تبلیغ پیش آمد."); loadingPopup.SetActive(false); } }); }, (string zoneId) => //onNoAdAvailable { Debug.Log("No Ad Available"); //todo: error popup inGameManager.ShowMessageBox("متاسفانه خطایی در نمایش تبلیغ پیش آمد."); loadingPopup.SetActive(false); }, (TapsellError error) => //onError { Debug.Log(error.error); //todo: error popup inGameManager.ShowMessageBox("متاسفانه خطایی در نمایش تبلیغ پیش آمد."); loadingPopup.SetActive(false); }, (string zoneId) => //onNoNetwork { Debug.Log("No Network"); //todo: error popup inGameManager.ShowMessageBox("متاسفانه خطایی در نمایش تبلیغ پیش آمد."); loadingPopup.SetActive(false); }, (TapsellAd result) => //onExpiring { Debug.Log("Expiring"); // this ad is expired, you must download a new ad for this zone inGameManager.ShowMessageBox("متاسفانه خطایی در نمایش تبلیغ پیش آمد."); loadingPopup.SetActive(false); }); }
public void FinishedLevel() { blockerObj.SetActive(false); //checking game result if (wonTheLevel) { gameOverWin.SetActive(true); int gainedStars; if (levelGoalSlider.value >= 1) { gainedStars = 3; } else if (levelGoalSlider.value >= 0.8) { gainedStars = 2; } else { gainedStars = 1; } for (int i = 0; i < 3; i++) { gameOverStars[i].sprite = emptyStar; } for (int i = 0; i < gainedStars; i++) { gameOverStars[i].sprite = gainedStar; } overRewardTxt._rawText = levelRewardAmount.ToString(); overRewardTxt.enabled = false; overRewardTxt.enabled = true; levelCountTxt._rawText = "مرحله " + (currentLevelIndex + 1).ToString(); levelCountTxt.enabled = false; levelCountTxt.enabled = true; gameData.SetUpNewPlayerLevelData(currentLevelIndex, gainedStars, levelRewardAmount); //Game Analytics progression data update GameAnalyticsManager.Instance.SendProgressionEvent(2, "world0", "level" + (currentLevelIndex + 1)); //adding level reward coins inGameManager.AddCurrency(levelRewardAmount, 0); GameAnalyticsManager.Instance.SendResourceEvent(1, "Coin", levelRewardAmount, "LevelReward", "LevelCoinReward"); } else { inGameManager.ChangeHeartAmount(-1); if (!hasUsedContinue) { GameAnalyticsManager.Instance.SendDesignEvents("InGame:Continue:didn'tContinue"); gameOverLose.SetActive(true); hasUsedContinue = true; } else { GameAnalyticsManager.Instance.SendDesignEvents("InGame:Continue:Continued"); finalGameOverObj.SetActive(true); } //Game Analytics progression data update GameAnalyticsManager.Instance.SendProgressionEvent(3, "world 0", "level " + (currentLevelIndex + 1)); } }