Exemple #1
0
        protected override void Render()
        {
            switch (_gameState)
            {
            case PacmanGameState.Game:
                _world.DrawAllLayers(Window);
                break;

            case PacmanGameState.Menu:
                _menu.DrawAllLayers(Window);
                break;
            }
        }
        protected override void Render()
        {
            switch (_gameState)
            {
            case SpacetrisGameState.Game:
                _world.DrawAllLayers(Window);
                break;

            case SpacetrisGameState.Menu:
                _menu.DrawAllLayers(Window, _world);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }