public override void Act(IWorld world) { if (world.Time % 4 == 0 && world.ObjectsCount < 1000) { world.AddObject(new Fly(Location)); } }
public void mousebuttonteste(MouseState ms) { ///Create an object IObject physObj = SpawnPrimitive(_mundo.CameraManager.ActiveCamera.Position, Matrix.CreateRotationX(0.5f)); _mundo.AddObject(physObj); physObj.PhysicObject.Velocity = (_mundo.CameraManager.ActiveCamera.Target - _mundo.CameraManager.ActiveCamera.Position) * Speed; physObj.Name = "FlyingBall " + ++i; }
void RecieveCreateNetworkObjectOnClient(NetMessageType NetMessageType, NetIncomingMessage NetIncomingMessage) { int id = NetIncomingMessage.ReadInt32(); String ident = NetIncomingMessage.ReadString(); if (NetWorkObjects.ContainsKey(ident)) { IObject obj = NetWorkObjects[ident].HandleRemoteObjectOrder(NetIncomingMessage, id); world.AddObject(obj); } }
public void mousebuttonteste(MouseState ms) { ///Create an object IObject physObj = SpawnPrimitive(_mundo.CameraManager.ActiveCamera.Position, Matrix.CreateRotationX(0.5f)); physObj.PhysicObject.Velocity = (_mundo.CameraManager.ActiveCamera.Target - _mundo.CameraManager.ActiveCamera.Position) * 15.0f; ///Create a light that follow an object MoveablePointLight mvp = new MoveablePointLight(physObj.PhysicObject as SphereObject, new Color((float)rd.NextDouble(), (float)rd.NextDouble(), (float)rd.NextDouble()), 25, 5); mvp.UsePointLightQuadraticAttenuation = true; ///Add them to the world _mundo.AddLight(mvp); physObj.Name = "FlyingBall " + ++i; _mundo.AddObject(physObj); }
public void Init() { // make the database used to accelerate proximity queries cyclePD = -1; NextPD(); // create the specified number of Pedestrians population = 0; for (int i = 0; i < 10; i++) { population++; Pedestrian pedestrian = new Pedestrian(pd, path); pedestrian.Reset(); world.AddObject(ObjectCreator(pedestrian)); crowd.Add(pedestrian); } }
void RecieveCreateNetworkObjectOnServer(NetMessageType NetMessageType, NetIncomingMessage NetIncomingMessage) { String ident = NetIncomingMessage.ReadString(); if (NetWorkObjects.ContainsKey(ident)) { ServerIObject obj = NetWorkObjects[ident].CreateLoadObjectOrder(NetIncomingMessage); world.AddObject(obj); //skip the message type NetIncomingMessage.Position = sizeof(short) * 8; NetOutgoingMessage o = CreateMessage(NetWorking.NetMessageType.CreateNetworkObjectOnClient); o.Write(obj.GetId()); NetOutgoingMessage mes = NetWorkObjects[ident].CreateRedistributeOrder(obj, NetIncomingMessage, o); this.SendMessageToAllClients(mes, NetDeliveryMethod.ReliableOrdered); } }
public BallThrowBepu(IScene scene, GraphicFactory factory, GestureType type) : base(scene) { this.Start(); this.factory = factory; _mundo = scene.World; SimpleConcreteGestureInputPlayable SimpleConcreteGestureInputPlayable = new SimpleConcreteGestureInputPlayable(type, (sample) => { IObject physObj = SpawnPrimitive(_mundo.CameraManager.ActiveCamera.Position, Matrix.CreateRotationX(0.5f)); physObj.PhysicObject.Velocity = (_mundo.CameraManager.ActiveCamera.Target - _mundo.CameraManager.ActiveCamera.Position) * 15.0f; physObj.Name = "FlyingBall " + ++i; _mundo.AddObject(physObj); } ); scene.BindInput(SimpleConcreteGestureInputPlayable); }
public void Execute() { if (!davis.DeadFlag) { if (davis.DavisProjectile.Count > 0) { var count = davis.DavisProjectile.Count; davis.DavisProjectile.Clear(); Random random = new Random(); for (int i = count; i > 0; i--) { switch (davis.DavisStatus) { case (DavisStatus.Davis): davis.DavisProjectile.Add(new DavisProjectile((davis.Location + new Vector2(0, 30f + random.Next(10))), davis.FacingDirection)); break; case (DavisStatus.Woody): davis.DavisProjectile.Add(new WoodyProjectile((davis.Location + new Vector2(0, 15f + random.Next(10))), davis.FacingDirection)); break; case (DavisStatus.Bat): davis.DavisProjectile.Add(new BatProjectile((davis.Location + new Vector2(0, 20f + random.Next(10))), davis.FacingDirection)); break; } } world.AddObject(davis.DavisProjectile[davis.DavisProjectile.Count - 1]); davis.DavisProjectile.RemoveAt(davis.DavisProjectile.Count - 1); davis.DavisState.ShootBullet(); if (davis.DavisStatus == DavisStatus.Davis) { Sounds.Instance.PlayDavisShootBullet(); } else if (davis.DavisStatus == DavisStatus.Woody) { Sounds.Instance.PlayWoodyShootBullet(); } else { Sounds.Instance.PlayBatShootBullet(); } } } }
public BallThrowBepu(IScene scene, GraphicFactory factory, GestureType type) : base(scene) { this.Start(); this.factory = factory; _mundo = scene.World; SimpleConcreteGestureInputPlayable SimpleConcreteGestureInputPlayable = new SimpleConcreteGestureInputPlayable(type, (sample) => { IObject physObj = SpawnPrimitive(_mundo.CameraManager.ActiveCamera.Position, Matrix.CreateRotationX(0.5f)); physObj.PhysicObject.Velocity = (_mundo.CameraManager.ActiveCamera.Target - _mundo.CameraManager.ActiveCamera.Position) * 15.0f; physObj.Name = "FlyingBall " + ++i; _mundo.AddObject(physObj); } ); scene.BindInput(SimpleConcreteGestureInputPlayable); }
public BallThrowBepu(IScene scene, GraphicFactory factory, GestureType type) : base(scene) { this.Start(); this.factory = factory; _mundo = scene.World; SimpleConcreteGestureInputPlayable SimpleConcreteGestureInputPlayable = new SimpleConcreteGestureInputPlayable(type, (sample) => { IObject physObj = SpawnPrimitive(_mundo.CameraManager.ActiveCamera.Position, Matrix.Identity); physObj.PhysicObject.Velocity = (_mundo.CameraManager.ActiveCamera.Target - _mundo.CameraManager.ActiveCamera.Position) * 10.0f; physObj.Name = "FlyingBall " + ++i; _mundo.AddObject(physObj); (physObj.Material.Shader as ForwardXNABasicShader).BasicEffect.EnableDefaultLighting(); } ); scene.BindInput(SimpleConcreteGestureInputPlayable); }
public BallThrowBepu(IScene scene, GraphicFactory factory, GestureType type) : base(scene) { this.Start(); this.factory = factory; _mundo = scene.World; SimpleConcreteGestureInputPlayable SimpleConcreteGestureInputPlayable = new SimpleConcreteGestureInputPlayable(type, (sample) => { IObject physObj = SpawnPrimitive(_mundo.CameraManager.ActiveCamera.Position, Matrix.Identity); physObj.PhysicObject.Velocity = (_mundo.CameraManager.ActiveCamera.Target - _mundo.CameraManager.ActiveCamera.Position) * 10.0f; physObj.Name = "FlyingBall " + ++i; _mundo.AddObject(physObj); (physObj.Material.Shader as ForwardXNABasicShader).BasicEffect.EnableDefaultLighting(); } ); scene.BindInput(SimpleConcreteGestureInputPlayable); }
public void Load(IEnumerable <string> lines, IWorld world) { var cells = lines .SelectMany((line, row) => line.ToCharArray().Select((c, col) => new { row, col, c })) .Where(cell => factories.ContainsKey(cell.c)).ToList(); if (borderSign.HasValue) { int rowsCount = cells.Max(c => c.row) + 1; int colsCount = cells.Max(c => c.col) + 1; cells = cells.Select(c => new { row = c.row + 1, col = c.col + 1, c.c }) .Concat(Enumerable.Range(0, rowsCount + 2).Select(row => new { row, col = 0, c = borderSign.Value })) .Concat(Enumerable.Range(0, rowsCount + 2).Select(row => new { row, col = colsCount + 1, c = borderSign.Value })) .Concat(Enumerable.Range(1, colsCount).Select(col => new { row = 0, col, c = borderSign.Value })) .Concat(Enumerable.Range(1, colsCount).Select(col => new { row = rowsCount + 1, col, c = borderSign.Value })) .ToList(); } foreach (var cell in cells) { var factory = factories[cell.c]; world.AddObject(factory(new Point(cell.col, cell.row))); } world.FreezeWorldSize(); }
protected void AddToWorld(IObject obj) { world.AddObject(obj); }
public void LoadWorld(GraphicFactory factory, GraphicInfo ginfo, IWorld world, ModelLoaderData worldData) { objinfos.Clear(); foreach (var item in worldData.ModelMeshesInfo) { if (objinfos.ContainsKey(item.modelName + item.meshIndex)) { objinfos[item.modelName + item.meshIndex].Add(item); } else { objinfos[item.modelName + item.meshIndex] = new List <ObjectInformation>(); objinfos[item.modelName + item.meshIndex].Add(item); } } foreach (var item in objinfos.Keys) { if (OnCreateIObject != null) { IObject[] obj = OnCreateIObject(world, factory, ginfo, objinfos[item].ToArray()); if (obj != null) { foreach (var ob in obj) { world.AddObject(ob); } } } else { foreach (var obj in WorldLoader.CreateOBJ(world, factory, ginfo, objinfos[item].ToArray())) { world.AddObject(obj); } } } foreach (var item in worldData.ConstraintInfo) { List <IObject> obb = world.Objects.ToList(); IObject o1 = obb.First(delegate(IObject o) { return(o.Name == item.bodyA); }); IObject o2 = obb.First(delegate(IObject o) { return(o.Name == item.bodyB); }); if (o1.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT && o2.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT) { if (OnCreateIConstraint != null) { IPhysicConstraint constr = OnCreateIConstraint(world, factory, ginfo, item, o1, o2); if (constr != null) { world.PhysicWorld.AddConstraint(constr); } } else { IPhysicConstraint constr = WorldLoader.CreateConstraint(world, factory, ginfo, item, o1, o2); world.PhysicWorld.AddConstraint(constr); } } } foreach (var item in worldData.LightsInfo) { if (OnCreateILight != null) { ILight l = OnCreateILight(world, factory, ginfo, item); if (l != null) { world.AddLight(l); } } else { world.AddLight(item); } } foreach (var item in worldData.CameraInfo) { if (OnCreateICamera != null) { ICamera cam = OnCreateICamera(world, factory, ginfo, item); if (cam != null) { world.CameraManager.AddCamera(cam); } } else { world.CameraManager.AddCamera(WorldLoader.CreateCamera(world, factory, ginfo, item)); } } foreach (var item in worldData.DummyInfo) { if (OnProcessDummies != null) { OnProcessDummies(world, item); } } foreach (var item in worldData.ParticleInfo) { if (OnCreateIParticle != null) { IParticleSystem part = OnCreateIParticle(world, item); if (part != null) { world.ParticleManager.AddAndInitializeParticleSystem(part); (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.PositionData.Position = item.Position; (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.OrientationData.Orientation = item.Orientation; } } } }
public static void HandleCollision(IDavis davis, IBlock block, CollisionSide side, IWorld world) { switch (side) { case CollisionSide.Bottom: if (block is HiddenBlock && davis.PhysicsState is JumpState) { block.SpecialState(); } if (block is CoinBrick && davis.PhysicsState is JumpState) { CoinBrick coinBrick = (CoinBrick)block; if (coinBrick.CoinCounter > 0) { world.AddObject(new Coin(new Vector2(block.Location.X, block.Location.Y - 45))); coinBrick.CoinCounter--; coinBrick.IsBumped = true; } } else if (block is QuestionBlock) { block.SpecialState(); } else if (block is Brick) { Brick brick = (Brick)block; brick.Bumped(); } else if (block is MushroomBlock) { if (!block.IsBumped) { world.AddObject(new Mushroom(new Vector2(block.Location.X, block.Location.Y - 25))); block.SpecialState(); block.IsBumped = true; } } else if (block is CoinBlock) { if (!block.IsBumped) { world.AddObject(new Mushroom(new Vector2(block.Location.X, block.Location.Y - 25))); block.SpecialState(); block.IsBumped = true; } } else if (block is FlowerBlock) { if (!block.IsBumped) { world.AddObject(new Flower(new Vector2(block.Location.X, block.Location.Y - 30))); block.SpecialState(); block.IsBumped = true; } } if (!(block is EmptyBlock)) { davis.Location = new Vector2(davis.Location.X, block.Location.Y + block.HitBox.Height); davis.PhysicsState = new FallState(davis); } break; case CollisionSide.Top: //if not hidden block if (!block.IsHidden && !(davis.PhysicsState is FlyingKneeState) && !(davis.PhysicsState is ShoryukenState) && !(davis.PhysicsState is ShunpoState)) { davis.DavisState.Land(); davis.PhysicsState = new StandingState(davis); davis.Location = new Vector2(davis.Location.X, block.Location.Y - davis.HitBox.Height); } break; case CollisionSide.Left: if (!(block.IsHidden)) { if (!((block is CastleDoor) && davis.KeyFlag)) { if (!(block is Door && world.HUD.score > Variables.Variable.doorOpenScore)) { davis.Location = new Vector2(block.Location.X - davis.HitBox.Width, davis.Location.Y); } } } break; case CollisionSide.Right: if (!(block.IsHidden)) { if (!(block is Door && world.HUD.score > Variables.Variable.doorOpenScore)) { davis.Location = new Vector2(block.Location.X + block.HitBox.Width, davis.Location.Y); } } break; case CollisionSide.None: break; } }
public void LoadWorld(GraphicFactory factory, GraphicInfo ginfo, IWorld world, ModelLoaderData worldData) { objinfos.Clear(); foreach (var item in worldData.ModelMeshesInfo) { if(objinfos.ContainsKey(item.modelName + item.meshIndex)) { objinfos[item.modelName + item.meshIndex].Add(item); } else { objinfos[item.modelName + item.meshIndex] = new List<ObjectInformation>(); objinfos[item.modelName + item.meshIndex].Add(item); } } foreach (var item in objinfos.Keys) { if (OnCreateIObject != null) { IObject[] obj = OnCreateIObject(world, factory, ginfo, objinfos[item].ToArray()); if (obj != null) { foreach (var ob in obj) { world.AddObject(ob); } } } else { foreach (var obj in WorldLoader.CreateOBJ(world, factory, ginfo, objinfos[item].ToArray())) { world.AddObject(obj); } } } foreach (var item in worldData.ConstraintInfo) { List<IObject> obb = world.Objects.ToList(); IObject o1 = obb.First(delegate(IObject o) { return o.Name == item.bodyA; }); IObject o2 = obb.First(delegate(IObject o) { return o.Name == item.bodyB; }); if (o1.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT && o2.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT) { if (OnCreateIConstraint != null) { IPhysicConstraint constr = OnCreateIConstraint(world, factory, ginfo, item, o1, o2); if (constr != null) world.PhysicWorld.AddConstraint(constr); } else { IPhysicConstraint constr = WorldLoader.CreateConstraint(world, factory, ginfo, item, o1, o2); world.PhysicWorld.AddConstraint(constr); } } } foreach (var item in worldData.LightsInfo) { if (OnCreateILight != null) { ILight l = OnCreateILight(world, factory, ginfo, item); if (l != null) world.AddLight(l); } else { world.AddLight(item); } } foreach (var item in worldData.CameraInfo) { if (OnCreateICamera != null) { ICamera cam = OnCreateICamera(world, factory, ginfo, item); if (cam != null) world.CameraManager.AddCamera(cam); } else { world.CameraManager.AddCamera(WorldLoader.CreateCamera(world, factory, ginfo, item)); } } foreach (var item in worldData.DummyInfo) { if (OnProcessDummies != null) OnProcessDummies(world, item); } foreach (var item in worldData.ParticleInfo) { if (OnCreateIParticle != null) { IParticleSystem part = OnCreateIParticle(world, item); if (part != null) { world.ParticleManager.AddAndInitializeParticleSystem(part); (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.PositionData.Position = item.Position; (part as DPFSParticleSystem).IDPSFParticleSystem.Emitter.OrientationData.Orientation = item.Orientation; } } } }