protected override void Render() { switch (_gameState) { case PacmanGameState.Game: _world.DrawAllLayers(Window); break; case PacmanGameState.Menu: _menu.DrawAllLayers(Window); break; } }
protected override void Render() { switch (_gameState) { case SpacetrisGameState.Game: _world.DrawAllLayers(Window); break; case SpacetrisGameState.Menu: _menu.DrawAllLayers(Window, _world); break; default: throw new ArgumentOutOfRangeException(); } }