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C# (CSharp) IWeapon.Atack Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
IWeapon
Méthode/Fonction:
Atack
Exemples au hotexamples.com:
1
C# (CSharp) IWeapon.Atack - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
IWeapon.Atack
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
Fire(30)
Attack(30)
AddGem(17)
FireWeapon(4)
Action(4)
Deselect(4)
GetAmmo(3)
Activate(3)
Destroy(3)
Equals(3)
FinishLoad(3)
CanFire(2)
Clone(2)
Delete(2)
Basic_Attack(2)
Attach(2)
AddGemToSocket(2)
FireButtonUp(2)
Create(2)
Damage(2)
DisplayInformation(1)
DestroyWeapon(1)
EndFire(1)
Draw(1)
EActive(1)
Equip(1)
EndPrimary(1)
EndSecondary(1)
EnergyPerSecond(1)
EnergyToFire(1)
EquipWeapon(1)
FinishAttackCommand(1)
FollowMouse(1)
Get(1)
GetAccuracy(1)
GetAmmoCount(1)
GetTypeOf(1)
Desactivate(1)
CreateItem(1)
DegradeWeapon(1)
AttackType(1)
Active(1)
Add(1)
AddFireListener(1)
AddHitListener(1)
AddSocked(1)
AddSocket(1)
AddingGem(1)
Aim(1)
Apply(1)
Méthodes fréquemment utilisées
Fire (30)
Attack (30)
AddGem (17)
FireWeapon (4)
Action (4)
Deselect (4)
GetAmmo (3)
Activate (3)
Destroy (3)
Equals (3)
Méthodes fréquemment utilisées
FinishLoad (3)
CanFire (2)
Clone (2)
Delete (2)
Basic_Attack (2)
Attach (2)
AddGemToSocket (2)
FireButtonUp (2)
Create (2)
Damage (2)
DisplayInformation (1)
DestroyWeapon (1)
EndFire (1)
Draw (1)
EActive (1)
Equip (1)
EndPrimary (1)
EndSecondary (1)
EnergyPerSecond (1)
EnergyToFire (1)
Méthodes fréquemment utilisées
DisplayInformation (1)
DestroyWeapon (1)
EndFire (1)
Draw (1)
EActive (1)
Equip (1)
EndPrimary (1)
EndSecondary (1)
EnergyPerSecond (1)
EnergyToFire (1)
EquipWeapon (1)
FinishAttackCommand (1)
FollowMouse (1)
Get (1)
GetAccuracy (1)
GetAmmoCount (1)
GetTypeOf (1)
Desactivate (1)
CreateItem (1)
DegradeWeapon (1)
AttackType (1)
Active (1)
Add (1)
AddFireListener (1)
AddHitListener (1)
AddSocked (1)
AddSocket (1)
AddingGem (1)
Aim (1)
Apply (1)
Méthodes fréquemment utilisées
EquipWeapon (1)
FinishAttackCommand (1)
FollowMouse (1)
Get (1)
GetAccuracy (1)
GetAmmoCount (1)
GetTypeOf (1)
Desactivate (1)
CreateItem (1)
DegradeWeapon (1)
AttackType (1)
Active (1)
Add (1)
AddFireListener (1)
AddHitListener (1)
AddSocked (1)
AddSocket (1)
AddingGem (1)
Aim (1)
Apply (1)
ArmorPenetration (1)
Atack (1)
BeginFire (1)
DefendAttack (1)
Bind (1)
Bomb (1)
CalculateStats (1)
CanShoot (1)
CancelShootPressed (1)
CatchFireEvent (1)
ClipPercentagerFilled (1)
ConfigureWeaponPositioning (1)
Contains (1)
Cooldown (1)
DealDamage (1)
ReLoad (1)
Exemple #1
0
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Fichier :
DIExample.cs
Projet :
cpopovici/internship
public void Atack() { Weapon?.Atack(); }
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