void Update()
    {
        virtualController.RunButton(true);
        virtualController.MovementStickInput(
            0f,
            -1f,
            transform.forward,
            transform.up,
            transform.right
            );

        if (lifeTimer.stopped())
        {
            Destroy(gameObject);
        }

        //lifeTimer.updateTimer ( Time.deltaTime * virtualController.CurrentTimeEffect () );
        //indestructableTimer.updateTimer ( Time.deltaTime * virtualController.CurrentTimeEffect () );
    }