void Update() { virtualController.RunButton(true); virtualController.MovementStickInput( 0f, -1f, transform.forward, transform.up, transform.right ); if (lifeTimer.stopped()) { Destroy(gameObject); } //lifeTimer.updateTimer ( Time.deltaTime * virtualController.CurrentTimeEffect () ); //indestructableTimer.updateTimer ( Time.deltaTime * virtualController.CurrentTimeEffect () ); }