Exemple #1
0
    void OnTriggerEnter(Collider collider)
    {
        PlayerInputController playerInputController =
            collider.GetComponent <PlayerInputController> ();

        if (playerInputController == null)
        {
            return;
        }

        Quaternion desiredRotation = Quaternion.LookRotation(
            collider.transform.position,
            Vector3.up
            );

        virtualController.DesiredRotation(desiredRotation);
    }