public UnityVehicleCmdGenerator(IUserInputManager manager)
        {
            _lastCmd      = new VehicleCmd();
            _inputManager = manager;
            // 界面不会影响车辆控制
            var keyReceiver = new KeyReceiver(Layer.Ui, BlockType.None);

            _inputManager.RegisterKeyReceiver(keyReceiver);
            keyReceiver.AddAction(UserInputKey.MoveVertical, data => _lastCmd.MoveVertical     = data.Axis);
            keyReceiver.AddAction(UserInputKey.MoveHorizontal, data => _lastCmd.MoveHorizontal = data.Axis);
            keyReceiver.AddAction(UserInputKey.VehicleSpeedUp, data => _lastCmd.IsSpeedup      = true);
            keyReceiver.AddAction(UserInputKey.VehicleBrake, data => _lastCmd.IsHandbrake      = true);
            keyReceiver.AddAction(UserInputKey.VehicleHorn, data => _lastCmd.IsHornOn          = true);

            keyReceiver.AddAction(UserInputKey.VehicleLeftShift, data => _lastCmd.IsLeftShift   = true);
            keyReceiver.AddAction(UserInputKey.VehicleRightShift, data => _lastCmd.IsRightShift = true);
            keyReceiver.AddAction(UserInputKey.VehicleStunt, data => _lastCmd.IsStunt           = true);
        }
Exemple #2
0
        //这里所有的操作层级都设置为Env,如果有特殊遮挡需求请修改层级并修改这段注释
        public void BeginReceiveUserInput(IUserInputManager manager)
        {
            _userInputManager = manager;
            #region Env keyreceiver

            // 有UI打开的情况下,不能开枪, 不能瞄准
            _specialKeyReceiver = new KeyReceiver(UiConstant.specicalCmdKeyLayer, BlockType.None);
            for (int i = 0; i < _inputMapperList.Count; i++)
            {
                _inputMapperList[i].RegisterSpecialCmdKeyInput(_specialKeyReceiver, _userCmd);
            }
            _specialKeyReceiver.AddAction(UserInputKey.Fire, (data) => _userCmd.IsLeftAttack         = true);
            _specialKeyReceiver.AddAction(UserInputKey.RightAttack, (data) => _userCmd.IsRightAttack = true);
            _specialKeyReceiver.AddAction(UserInputKey.CameraFocus, (data) => _userCmd.IsCameraFocus = true);
            _userInputManager.RegisterKeyReceiver(_specialKeyReceiver);

            _keyReceiver = new KeyReceiver(UiConstant.userCmdKeyLayer, BlockType.None);
            for (int i = 0; i < _inputMapperList.Count; i++)
            {
                _inputMapperList[i].RegisterEnvKeyInput(_keyReceiver, _userCmd);
            }
            _keyReceiver.AddAction(UserInputKey.SwitchFireMode, (data) => _userCmd.IsSwitchFireMode = true);
            _keyReceiver.AddAction(UserInputKey.DrawWeapon, (data) => _userCmd.IsDrawWeapon         = true);
            _keyReceiver.AddAction(UserInputKey.Throwing, (data) => _userCmd.IsThrowing             = true);
            _keyReceiver.AddAction(UserInputKey.FirstPerson, (data) => _userCmd.ChangeCamera        = true);
            _keyReceiver.AddAction(UserInputKey.FreeCamera, (data) => _userCmd.IsCameraFree         = true);
            _keyReceiver.AddAction(UserInputKey.Jump, (data) => _userCmd.IsJump     = true);
            _keyReceiver.AddAction(UserInputKey.Crouch, (data) => _userCmd.IsCrouch = true);
            _keyReceiver.AddAction(UserInputKey.Prone, (data) => _userCmd.IsProne   = true);
            //_keyReceiver.AddAction(UserInputKey.Injured, (data) => _userCmd.BeState = 2);
            //_keyReceiver.AddAction(UserInputKey.Swim, (data) => _userCmd.BeState = 1);
            _keyReceiver.AddAction(UserInputKey.Reload, (data) => _userCmd.IsReload             = true);
            _keyReceiver.AddAction(UserInputKey.PeekLeft, (data) => _userCmd.IsPeekLeft         = true);
            _keyReceiver.AddAction(UserInputKey.PeekRight, (data) => _userCmd.IsPeekRight       = true);
            _keyReceiver.AddAction(UserInputKey.SwitchWeapon, (data) => _userCmd.IsSwitchWeapon = true);
            _keyReceiver.AddAction(UserInputKey.DropWeapon, (data) => _userCmd.IsDropWeapon     = true);
            _keyReceiver.AddAction(UserInputKey.Switch1, data => _userCmd.SwitchNumber          = 1);
            _keyReceiver.AddAction(UserInputKey.Switch7, data => _userCmd.SwitchNumber          = 7);
            _keyReceiver.AddAction(UserInputKey.IsPDown, data => _userCmd.IsPDown               = true);
            _keyReceiver.AddAction(UserInputKey.IsYDown, data => _userCmd.IsYDown               = true);
            _keyReceiver.AddAction(UserInputKey.AddMark, data => _userCmd.IsAddMark             = true);
            _keyReceiver.AddAction(UserInputKey.BreathHold, data => _userCmd.IsHoldBreath       = true);
            _keyReceiver.AddAction(UserInputKey.SwitchAutoRun, data => _userCmd.IsSwitchAutoRun = true);
            _keyReceiver.AddAction(UserInputKey.IsCDown, data => _userCmd.IsCDown               = true);
            _keyReceiver.AddAction(UserInputKey.IsSpaceDown, data => _userCmd.IsSpaceDown       = true);
            _keyReceiver.AddAction(UserInputKey.HoldF, data => _userCmd.IsF = true);
            _keyReceiver.AddAction(UserInputKey.SprayPaint, data => _userCmd.IsSprayPaint = true);
            _keyReceiver.AddAction(UserInputKey.ScopeIn, data => _userCmd.IsScopeIn       = true);
            _keyReceiver.AddAction(UserInputKey.ScopeOut, data => _userCmd.IsScopeOut     = true);
            _userInputManager.RegisterKeyReceiver(_keyReceiver);

            #endregion

            #region Ui Keyreciever

            _uiKeyReceiver = new KeyReceiver(UiConstant.userCmdUIKeyLayer, BlockType.None);
            _uiKeyReceiver.AddAction(UserInputKey.MoveHorizontal, (data) => _userCmd.MoveHorizontal = data.Axis);
            _uiKeyReceiver.AddAction(UserInputKey.MoveVertical, (data) => _userCmd.MoveVertical     = data.Axis);
            _uiKeyReceiver.AddAction(UserInputKey.MoveUpDown, (data) => _userCmd.MoveUpDown         = data.Axis);
            _uiKeyReceiver.AddAction(UserInputKey.Run, (data) => _userCmd.IsRun             = true);
            _uiKeyReceiver.AddAction(UserInputKey.IsTabDown, data => _userCmd.IsTabDown     = true);
            _uiKeyReceiver.AddAction(UserInputKey.SlightWalk, data => _userCmd.IsSlightWalk = true);
            _userInputManager.RegisterKeyReceiver(_uiKeyReceiver);

            #endregion

#if UNITY_EDITOR
            foreach (var mockCmd in _mockCmdList)
            {
                mockCmd(_userCmd);
            }
#endif

            var pointerReceiver = new PointerReceiver(UiConstant.userCmdPointLayer, BlockType.None);
            pointerReceiver.AddAction(UserInputKey.Yaw, (pointerData) =>
            {
                for (int i = 0; i < yaws.Length - 1; i++)
                {
                    yaws[i] = yaws[i + 1];
                }
                yaws[yaws.Length - 1] = pointerData.MouseX;
                float total           = 0;
                for (int i = yaws.Length - 1; i >= Math.Max(0, yaws.Length - BigMapDebug.SmoothFactor); i--)
                {
                    total = total + yaws[i];
                }
                total = total / (float)BigMapDebug.SmoothFactor;
                //Debug.LogFormat("deltaYaw is {0}, deltaTime {1}", total, Time.deltaTime);
#if UNITY_EDITOR
                if (!Cursor.visible)
                {
                    _userCmd.DeltaYaw = total;
                }
#else
                _userCmd.DeltaYaw = total;
#endif
            });
            pointerReceiver.AddAction(UserInputKey.Pitch, (pointerData) =>
            {
                for (int i = 0; i < pitchs.Length - 1; i++)
                {
                    pitchs[i] = pitchs[i + 1];
                }
                pitchs[pitchs.Length - 1] = pointerData.MouseY;
                float total = 0;
                for (int i = pitchs.Length - 1; i >= Math.Max(0, pitchs.Length - BigMapDebug.SmoothFactor); i--)
                {
                    total = total + pitchs[i];
                }
                total = total / (float)BigMapDebug.SmoothFactor;
#if UNITY_EDITOR
                if (!Cursor.visible)
                {
                    _userCmd.DeltaPitch = -total;
                }
#else
                _userCmd.DeltaPitch = -total;
#endif
            });

            _userInputManager.RegisterPointerReceiver(pointerReceiver);
        }
Exemple #3
0
 public void RegisterKeyReceiver(IKeyReceiver receiver)
 {
     userInputManager.RegisterKeyReceiver(receiver);
 }