protected void OnZombieCreated(Actor actor)
 {
     if (Engine.ActorManager.GetPhotonView(actor).viewID == m_createdZombiePhotonViewID)
     {
         PhotonEventSender.OnActorCreated -= OnZombieCreated;
         ZombieActor _zombie = actor as ZombieActor;
         _zombie.SetIsTransformedFromOthers();
         PhotonEventSender.ShowTransformedFromOthers(_zombie);
         ReplacePlayerWithEmpty();
         ActorManager.DestroyActor(this);
     }
 }
 protected override void OnGetHit(EventManager.HitInfo hitInfo)
 {
     base.OnGetHit(hitInfo);
     if (hitInfo.HitCollider == m_collider)
     {
         if (Engine.ActorManager != null)
         {
             if (hitInfo.actorType == ActorFilter.ActorType.Zombie && GetCharacterStatus().HP <= 0)
             {
                 TimerManager.Schedule(2.3f, delegate
                 {
                     if (this == null || Engine.ActorManager == null)
                     {
                         return;
                     }
                     if (!NetworkManager.IsOffline)
                     {
                         if (!ActorManager.IsMyActor(this))
                         {
                             return;
                         }
                         PhotonEventSender.OnActorCreated += OnZombieCreated;
                         m_createdZombiePhotonViewID       = PhotonNetwork.AllocateViewID();
                         PhotonEventSender.CreateActor(GameManager.GameSetting.ZombieActorPrefabID, transform.position, transform.rotation.eulerAngles, m_createdZombiePhotonViewID);
                     }
                     else
                     {
                         ReplacePlayerWithEmpty();
                         Engine.ActorManager.CreateActor(GameManager.GameSetting.ZombieActorPrefabID,
                                                         delegate(Actor actor)
                         {
                             ZombieActor _zombie = actor as ZombieActor;
                             _zombie.SetIsTransformedFromOthers();
                             ActorManager.DestroyActor(this);
                         },
                                                         transform.position, transform.rotation.eulerAngles);
                     }
                 });
             }
         }
     }
 }