//public BindableCollection<HandModel> Hands { get; set; } // public System.Windows.Controls.DataGrid DG { get; set; } // public HandsModel HM { get; set; } // public List<string> Headers { get; set; } // public string[][] HandData { get; set; } public HandBrowserViewModel(HandGroup handGroup, string windowTitle) { // WindowTitle = $"{handGroup.Spot.Action} {handGroup.Spot.AggPos}vs{handGroup.Spot.CllPos} {handGroup.Spot.BoardSubtype} {handGroup.Spot.BoardSubtype} {handGroup.HandType.ToString()}"; WindowTitle = windowTitle; NotifyOfPropertyChange(() => WindowTitle); LoadDataGrid(handGroup); }
/// <summary> /// Tests the FAR3Archive class. /// </summary> private static void FAR3Test() { Console.WriteLine("Attempting to parse Mesh..."); FileManager.GetMesh((ulong)FileIDs.MeshFileIDs.uaab023dog_pinkpoodle_head_dogbody_head); Console.WriteLine("Attempting to parse Skeleton..."); FileManager.GetSkeleton(0x100000005); Console.WriteLine("Attempting to parse Outfit..."); Outfit Oft = FileManager.GetOutfit((ulong)FileIDs.OutfitsFileIDs.fab002_police); Console.WriteLine("Attempting to parse Handgroup..."); HandGroup Hag = FileManager.GetHandgroup(Oft.HandgroupID.UniqueID); Console.WriteLine("Attempting to parse Appearance..."); Appearance Apr = FileManager.GetAppearance(Hag.Light.Left.Idle.AppearanceID.UniqueID); Console.WriteLine("Attempting to parse Animation..."); Anim Animation = FileManager.GetAnimation(0x100000007); }
public void LoadDataGrid(HandGroup handGroup) { Console.WriteLine("Loading starts"); HandsData = new DataTable(); addHeaders(handGroup.GetFrequencyLabels()); // int rowIndex = 0; foreach (int strengthorder in handGroup.GetStrengthOrders()) { foreach (Hand hand in handGroup.GetHands(strengthorder)) { addRow(hand); } } HandsView = CollectionViewSource.GetDefaultView(HandsData); HandsView.GroupDescriptions.Clear(); if (Properties.Settings.Default.GroupHands) { HandsView.GroupDescriptions.Add(new PropertyGroupDescription("Strength label")); } Console.WriteLine("Loading ends"); }
/// <summary> /// Changes this avatar's outfit. /// </summary> public void ChangeOutfit(Outfit Oft, SkinType Type) { Binding[] Bindings; AccessoryMesh = null; AccessoryTexture = null; if (Oft.HandgroupID.FileID != 0) { HandGroup Hag = FileManager.Instance.GetHandgroup(Oft.HandgroupID.UniqueID); Appearance LeftHandApr, RightHandApr; switch (Type) { case SkinType.Light: LeftHandApr = FileManager.Instance.GetAppearance(Hag.Light.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.Instance.GetAppearance(Hag.Light.Right.Idle.AppearanceID.UniqueID); break; case SkinType.Medium: LeftHandApr = FileManager.Instance.GetAppearance(Hag.Medium.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.Instance.GetAppearance(Hag.Medium.Right.Idle.AppearanceID.UniqueID); break; case SkinType.Dark: LeftHandApr = FileManager.Instance.GetAppearance(Hag.Dark.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.Instance.GetAppearance(Hag.Dark.Right.Idle.AppearanceID.UniqueID); break; default: LeftHandApr = FileManager.Instance.GetAppearance(Hag.Light.Left.Idle.AppearanceID.UniqueID); RightHandApr = FileManager.Instance.GetAppearance(Hag.Light.Right.Idle.AppearanceID.UniqueID); break; } Bindings = FileManager.Instance.GetBindings(LeftHandApr.BindingIDs); foreach (Binding Bnd in Bindings) { switch (Bnd.Bone) { case "L_HAND": LeftHandMesh = FileManager.Instance.GetMesh(Bnd.MeshID.UniqueID); LeftHandTexture = FileManager.Instance.GetTexture(Bnd.TextureID.UniqueID); break; } } Bindings = FileManager.Instance.GetBindings(RightHandApr.BindingIDs); foreach (Binding Bnd in Bindings) { switch (Bnd.Bone) { case "R_HAND": RightHandMesh = FileManager.Instance.GetMesh(Bnd.MeshID.UniqueID); RightHandTexture = FileManager.Instance.GetTexture(Bnd.TextureID.UniqueID); break; } } } Appearance Apr; switch (Type) { case SkinType.Light: Apr = FileManager.Instance.GetAppearance(Oft.LightAppearance.UniqueID); break; case SkinType.Medium: Apr = FileManager.Instance.GetAppearance(Oft.MediumAppearance.UniqueID); break; case SkinType.Dark: Apr = FileManager.Instance.GetAppearance(Oft.DarkAppearance.UniqueID); break; default: Apr = FileManager.Instance.GetAppearance(Oft.LightAppearance.UniqueID); break; } Bindings = FileManager.Instance.GetBindings(Apr.BindingIDs); if (Oft.Region == OutfitRegion.Head) { HeadMesh = null; //IMPORTANT: Reset the head mesh before loading a new one. } foreach (Binding Bnd in Bindings) { switch (Bnd.Bone) { case "PELVIS": BodyMesh = FileManager.Instance.GetMesh(Bnd.MeshID.UniqueID); BodyTexture = FileManager.Instance.GetTexture(Bnd.TextureID.UniqueID); break; case "HEAD": if (HeadMesh == null) { HeadMesh = FileManager.Instance.GetMesh(Bnd.MeshID.UniqueID); HeadTexture = FileManager.Instance.GetTexture(Bnd.TextureID.UniqueID); } else { AccessoryMesh = FileManager.Instance.GetMesh(Bnd.MeshID.UniqueID); AccessoryTexture = FileManager.Instance.GetTexture(Bnd.TextureID.UniqueID); } break; } } }