private void AddHostileFederale(IRegion Region, ISector sector, Stack <string> federaleNames) { var newPissedOffFederale = new Ship(FactionName.Federation, federaleNames.Pop(), sector, this, this.Game); Shields.For(newPissedOffFederale).Energy = Utility.Utility.Random.Next(100, 500); //todo: resource those numbers out Region.AddShip(newPissedOffFederale, sector); this.Write.Line("Comm Reports a Federation starship has warped into Region: " + Region.Name); }