private ulong GetDigestsFromRandomPools(ICollection <byte[]> digests)
        {
            // Based on Dodis et al sections 5.2 and 6.3.
            ulong randomPoolUsedMask = 0;

            if (_RandomPools.Length > 0)
            {
                // Create a bit mask to determine which pools to draw from.
                ulong randomPoolNumber = 0;
                ulong randomPoolMask   = (1UL << (_RandomPools.Length)) - 1;
                var   anyDigests       = digests.Any();
                do
                {
                    // Chance of random selection is at best 1/2, and may be less, depending on the value of _RandomFactor.
                    randomPoolNumber = _Rng.GetRandomUInt64();
                    for (int i = 0; i < _RandomFactor; i++)
                    {
                        randomPoolNumber = randomPoolNumber & _Rng.GetRandomUInt64();
                    }

                    // If any random pools are defined, and there isn't already a digest, we must ensure at least one pool is drawn from.
                } while (!anyDigests && (randomPoolNumber & randomPoolMask) == 0);

                // Read from pools.
                for (int i = 0; i < _RandomPools.Length; i++)
                {
                    if (PoolIsUsedRandom(i, randomPoolNumber))
                    {
                        digests.Add(_RandomPools[i].GetDigest());
                        randomPoolUsedMask = randomPoolUsedMask | (1UL << i);
                    }
                }
            }
            return(randomPoolUsedMask);
        }