/// <summary> /// Fill grid with '-' and numbers for bombs /// </summary> /// <param name="rng">Random number generator for random generate positions of mines</param> public void FillPlayfield(IRandomNumberGenerator rng) { this.grid = new string[this.size, this.size]; int minesCount = this.GetNumberOfMines(); var mines = this.GenerateMines(rng, minesCount); foreach (var mine in mines) { int mineNumber = rng.Next(1, this.size); if (mineNumber > MaxMineNumber) { mineNumber = MaxMineNumber; } this.SetCell(mine, mineNumber.ToString()); } for (int row = 0; row < this.size; row++) { for (int col = 0; col < this.size; col++) { if (this.GetCell(row, col) == null) { this.SetCell(row, col, "-"); } } } }
public void SetUp() { _logger = new ConsoleOutLogger("IdFromNameGeneratorTests", LogLevel.All, true, false, false, "yyyy-MM-dd hh:mm:ss"); _stubRandomNumberGenerator = MockRepository.GenerateStub<IRandomNumberGenerator>(); _randomNumberExpected = 1234567890; _stubRandomNumberGenerator.Stub(generator => generator.GetRandomNumber()).Return(_randomNumberExpected); }
/// <summary> /// Generates random string of specified length /// </summary> /// <param name="random">The random number generator to use.</param> /// <param name="minLength">Minimum length of the generated string.</param> /// <param name="maxLength">Maximum length of the generated string.</param> /// <returns>Generated string.</returns> public string GenerateString(IRandomNumberGenerator random, int minLength, int maxLength) { ExceptionUtilities.CheckArgumentNotNull(random, "random"); ExceptionUtilities.CheckValidRange(minLength, "minLength", maxLength, "maxLength"); return this.GenerateStringCore(random, minLength, maxLength); }
/// <summary> /// Method that generates the playfield /// </summary> /// <param name="rand">Parameter of type IRandomNumberGenerator</param> /// <returns>Returns the playfield as a two dimensional array</returns> public ICell[,] GeneratePlayField(IRandomNumberGenerator rand) { for (int row = 0; row < this.rows; row++) { for (int col = 0; col < this.cols; col++) { int cellRandomValue = rand.GenerateNext(0, 1); char charValue; if (cellRandomValue == 0) { charValue = Constants.StandardGameCellEmptyValue; } else { charValue = Constants.StandardGameCellWallValue; } this.playField[row, col] = new Cell(new Position(row, col), charValue); } } this.playField[this.playerPosition.Row, this.playerPosition.Column].ValueChar = Constants.StandardGamePlayerChar; bool exitPathExists = this.ExitPathExists(); if (!exitPathExists) { return this.GeneratePlayField(rand); } else { return this.playField; } }
public ThrowCommand(Creature thrower, Field targetField, Map map, IRandomNumberGenerator randomNumberGenerator) { this.thrower = thrower; this.targetField = targetField; this.map = map; this.randomNumberGenerator = randomNumberGenerator; }
public ShootCommand(Creature attacker, Creature target, Map map, IRandomNumberGenerator randomNumberGenerator) { this.randomNumberGenerator = randomNumberGenerator; this.deffender = target; this.attacker = attacker; this.map = map; }
public gameChromosome(IRandomNumberGenerator chromosomeGenerator, IRandomNumberGenerator mutationMultiplierGenerator, IRandomNumberGenerator mutationAdditionGenerator, int length) : base(chromosomeGenerator, mutationMultiplierGenerator, mutationMultiplierGenerator, length) { this.cFitness = 0.000000001; //Fitness muy bajo pero mayor que 0 (como lo requiere la libreria AForge). }
/// <summary> /// Initializes a new instance of the <see cref="RelationshipSelector"/> class. /// </summary> /// <param name="random">The random number generator.</param> public RelationshipSelector(IRandomNumberGenerator random) { this.random = random; this.usedVectors = new List<RelationshipCandidate[]>(); this.ends = new List<RelationshipGroupEnd>(); this.endsWhichFormTheKey = new List<RelationshipGroupEnd>(); }
/// <summary> /// Generates extra operations to go into a request changeset /// </summary> /// <param name="random">For generating the payloads to go in the extra operations</param> /// <param name="requestManager">For building the operations</param> /// <param name="model">To add any new types to.</param> /// <param name="baseUri">Base uri for the extra operations.</param> /// <param name="version">Maximum version for </param> /// <returns>An array of extra request operations.</returns> public static IHttpRequest[] ExtraRequestChangesetOperations( IRandomNumberGenerator random, IODataRequestManager requestManager, EdmModel model, ODataUri baseUri, ODataVersion version = ODataVersion.V4) { ExceptionUtilities.CheckArgumentNotNull(random, "random"); ExceptionUtilities.CheckArgumentNotNull(requestManager, "requestManager"); ExceptionUtilities.CheckArgumentNotNull(baseUri, "baseUri"); var headers = new Dictionary<string, string> { { "RequestHeader", "RequestHeaderValue" } }; string mergeContentType = HttpUtilities.BuildContentType(MimeTypes.ApplicationXml, Encoding.UTF8.WebName, null); List<IHttpRequest> requests = new List<IHttpRequest>(); ODataRequest request = null; for (int i = 0; i < 4; i++) { request = requestManager.BuildRequest(baseUri, HttpVerb.Post, headers); request.Body = requestManager.BuildBody(mergeContentType, baseUri, RandomPayloadBuilder.GetRandomPayload(random, model, version)); requests.Add(request); request = requestManager.BuildRequest(baseUri, HttpVerb.Put, headers); request.Body = requestManager.BuildBody(mergeContentType, baseUri, RandomPayloadBuilder.GetRandomPayload(random, model, version)); requests.Add(request); request = requestManager.BuildRequest(baseUri, HttpVerb.Patch, headers); request.Body = requestManager.BuildBody(mergeContentType, baseUri, RandomPayloadBuilder.GetRandomPayload(random, model, version)); requests.Add(request); request = requestManager.BuildRequest(baseUri, HttpVerb.Delete, headers); requests.Add(request); } return requests.ToArray(); }
/// <summary> /// Generates an arbitrary top load payload based on the maximum version supplied. /// </summary> /// <param name="random">Random generator for generating arbitrary payloads</param> /// <param name="model">The model to add any new types to</param> /// <param name="version">Maximum version for generated payloads.</param> /// <returns>A top level payload.</returns> public static ODataPayloadElement GetRandomPayload(IRandomNumberGenerator random, EdmModel model, ODataVersion version = ODataVersion.V4) { ExceptionUtilities.CheckArgumentNotNull(random, "random"); ExceptionUtilities.CheckArgumentNotNull(model, "model"); Func<ODataPayloadElement>[] payloadCalls = new Func<ODataPayloadElement>[] { () => { return GetComplexInstanceCollection(random, model, version); }, () => { return GetComplexProperty(random, model, version); }, () => { return GetDeferredLink(); }, () => { return GetLinkCollection(); }, () => { return GetEntityInstance(random, model, version); }, () => { return GetEntitySetInstance(random, model); }, () => { return GetODataErrorPayload(random); }, () => { return GetPrimitiveCollection(random); }, () => { return GetPrimitiveProperty(random, model); }, () => { return GetPrimitiveValue(random, model); }, }; payloadCalls.Concat(new Func<ODataPayloadElement>[] { () => { return GetComplexMultiValueProperty(random, model, version); }, () => { return GetPrimitiveMultiValueProperty(random); }, }); var payloadCall = random.ChooseFrom(payloadCalls); return payloadCall(); }
/// <summary> /// Initializes a new instance of the Battlefield class. /// </summary> /// <param name="size">The size (width and height) of the battlefield</param> private Battlefield(int size, IRandomNumberGenerator randomNumberGenerator) { this.Rand = randomNumberGenerator; this.FieldSize = size; this.InitField(); this.InitMines(); }
/// <summary> /// Generates random string of specified length /// </summary> /// <param name="random">The random number generator to use.</param> /// <param name="minLength">Minimum length of the generated string.</param> /// <param name="maxLength">Maximum length of the generated string.</param> /// <returns>Generated string.</returns> public string GenerateString(IRandomNumberGenerator random, int minLength, int maxLength) { ExceptionUtilities.CheckArgumentNotNull(random, "random"); ExceptionUtilities.CheckValidRange(minLength, "minLength", maxLength, "maxLength"); int wordCount = random.NextFromRange(2, 10); int length = random.NextFromRange(minLength, maxLength); StringBuilder sb = new StringBuilder(); while (sb.Length < length) { string word = this.wordGenerator.GenerateString(random, 2, Math.Max(3, length / wordCount)); sb.Append(word); if (sb.Length < length) { sb.Append(' '); if (random.Next(100) < 30) { sb.Append(random.ChooseFrom(glueWords)); sb.Append(' '); } } } if (maxLength > 0 && sb.Length > maxLength - 1) { sb.Length = maxLength - 1; sb.Append("."); sb[0] = char.ToUpperInvariant(sb[0]); } return sb.ToString(); }
/// <summary> /// Initializes a new instance of the <see cref="ZmachineV1"/> class. /// </summary> /// <param name="frontEnd"> /// The zmachine front end. /// </param> /// <param name="story"> /// The story. /// </param> /// <param name="random"> /// The random number generator. /// </param> internal ZmachineV1(FrontEnd frontEnd, ImmutableArray<byte> story, IRandomNumberGenerator random) { this.frontEnd = frontEnd; this.memory = new Memory(story, this.FrontEnd); this.randomNumberGenerator = new RandomNumberGenerator(random); this.callStack = new CallStack(this.FrontEnd); }
public Population(IElementProvider elementProvider, IRandomNumberGenerator randomNumberGenerator, IComparer<IChromosome> chromosomeComparison, int size = 20) { this.size = size; this.elementProvider = elementProvider; this.randomNumberGenerator = randomNumberGenerator; this.chromosomeComparison = chromosomeComparison; Fill(); }
public Chromosome(IElementProvider elementProvider, IRandomNumberGenerator randomNumberGenerator, Element[] startingElements = null) { this.randomNumberGenerator = randomNumberGenerator; this.elementProvider = elementProvider; PopulateElements(startingElements); PostInitialisation(); }
/// <summary> /// Constructs a new Gaussian Weight initialization. /// </summary> /// /// <param name="network">The activation network whose weights will be initialized.</param> /// <param name="stdDev">The standard deviation to be used. Common values lie in the 0.001- /// 0.1 range. Default is 0.1.</param> /// public GaussianWeights(ActivationNetwork network, double stdDev = 0.1) { this.network = network; this.random = new NormalDistribution(0, stdDev); this.UpdateThresholds = false; }
public ComplimentFetcher(IRandomNumberGenerator randomNumberGenerator, IComplimentService complimentService, IComplimentTextTransformer complimentTextTransformer, IComplimentTextDeserializer complimentTextDeserializer) { _randomNumberGenerator = randomNumberGenerator; _complimentService = complimentService; _complimentTextTransformer = complimentTextTransformer; _complimentTextDeserializer = complimentTextDeserializer; }
public Deck(CardData data, IRandomNumberGenerator rg) { availableCards = data.Cards.ToList(); shuffledCards = new List<Card>(); in_deck = new bool[availableCards.Count]; randomNumberGenerator = rg; }
public YammerTaskRunner(IYammerMessagePoster poster, IYammerMessageFetcher messageFetcher, IYammerMessageDatabaseManager databaseManager, IYammerResponseFetcher responseFetcher, IRandomNumberGenerator randomNumberGenerator, IYammerCommandFetcher commandFetcher) { _poster = poster; _messageFetcher = messageFetcher; _databaseManager = databaseManager; _responseFetcher = responseFetcher; _randomNumberGenerator = randomNumberGenerator; _commandFetcher = commandFetcher; }
public RandomLiquidityMaker(IRandomNumberGenerator randomNumberGenerator, double maxOrderSize, double maxPriceDifferential, double doNothingProbability, Normal normalDist,int decimals) { _rng = randomNumberGenerator; _maxOrderSize = maxOrderSize; _maxPriceDifferential = maxPriceDifferential; _doNothingProbability = doNothingProbability; _normal = normalDist; _decimals = decimals; }
/// <summary> /// Prevents a default instance of the <see cref="GameFifteenEngine"/> class from being created /// </summary> public GameFifteenEngine( IMatrixField field, IScoreboard scoreboardProxy, IRandomNumberGenerator random) { this.field = field; this.scoreboard = scoreboardProxy; this.random = random; }
public TicTacToeGame(IGameBoard gameBoard, IDisplayHelper displayHelper, IRandomNumberGenerator randomNumberGenerator) { _gameBoard = gameBoard; _displayHelper = displayHelper; _randomNumberGenerator = randomNumberGenerator; // Started with player factory but I think it was over engineered so replaced it with direct player creations PlayerO = new Player('O'); PlayerX = new Player('X'); }
public RandomRoll(int numberSides, IRandomNumberGenerator randomNumberGen) { if (numberSides <= 1) throw new ArgumentOutOfRangeException("numberSides must be greater than 1."); if (randomNumberGen == null) throw new ArgumentNullException("randomNumberGen cannot be null."); _generator = randomNumberGen; _numberSides = numberSides; }
/// <summary> /// Initializes a new instance of the <see cref="EntitySetAndTypeSelector"/> class. /// </summary> /// <param name="entityContainer">The entity container.</param> /// <param name="random">The random number generator.</param> /// <param name="minimumNumberOfEntitiesPerEntitySet">The minimum number of entities per entity set.</param> public EntitySetAndTypeSelector( EntityContainer entityContainer, IRandomNumberGenerator random, int minimumNumberOfEntitiesPerEntitySet) { this.entityContainer = entityContainer; this.random = random; this.InitializeTargets(minimumNumberOfEntitiesPerEntitySet); }
public WeightedRoll(int numberSides, IRandomNumberGenerator randomNumGenerator) { if (randomNumGenerator == null) throw new ArgumentNullException("randomNumGenerator cannot be null."); _numberSides = numberSides; _generator = randomNumGenerator; _weights = Enumerable.Range(0, numberSides) .Select(x => 1000) .ToArray(); }
public PlayerManager( IRandomNumberGenerator randomNumberGenerator, InputManager inputManager, CardManager cardManager, bool isHost) { this.randomNumberGenerator = randomNumberGenerator; this.inputManager = inputManager; this.cardManager = cardManager; this.isHost = isHost; }
/// <summary> /// Puts the specified <paramref name="payload"/> into an expanded link inside of a newly constructed entry. /// </summary> /// <param name="payload">The payload to be used as content for the expanded link.</param> /// <param name="isSingletonRelationship">true if the navigation property is of singleton cardinality; false for a cardinality many. Default is false.</param> /// <param name="randomDataGeneratorResolver">Random dataGeneration resolver</param> /// <param name="randomNumberGenerator">random number generator</param> /// <returns>An entry payload with an expanded link that contains the specified <paramref name="payload"/>.</returns> public static PayloadReaderTestDescriptor InEntryWithExpandedLink( this PayloadReaderTestDescriptor payload, bool isSingletonRelationship = false, IRandomDataGeneratorResolver randomDataGeneratorResolver = null, IRandomNumberGenerator randomNumberGenerator = null) { return new PayloadReaderTestDescriptor(payload) { PayloadDescriptor = payload.PayloadDescriptor.InEntryWithExpandedLink(isSingletonRelationship, randomDataGeneratorResolver, randomNumberGenerator) }; }
/// <summary> /// Generates the specified number of similar complex instances /// </summary> /// <param name="random">Random number generator for generating instance property values.</param> /// <param name="currentInstance">Instance to copy.</param> /// <param name="numberOfInstances">Number of similar instances to generate.</param> /// <param name="randomizePropertyValues">If this is false it will copy the instance without changing it otherwise the property values will be randomized.</param> /// <returns>A set of similar instances.</returns> public static IEnumerable<ComplexInstance> GenerateSimilarComplexInstances( IRandomNumberGenerator random, ComplexInstance currentInstance, int numberOfInstances, bool randomizePropertyValues = false) { ExceptionUtilities.CheckArgumentNotNull(random, "random"); ExceptionUtilities.CheckArgumentNotNull(currentInstance, "currentInstance"); ExceptionUtilities.CheckArgumentNotNull(numberOfInstances, "numberOfInstance"); return Enumerable.Range(0, numberOfInstances).Select(x => GenerateSimilarComplexInstance(random, currentInstance)); }
/// <summary> /// Generates random string of specified length. /// </summary> /// <param name="random">The random number generator to use.</param> /// <param name="minLength">Minimum length of the generated string.</param> /// <param name="maxLength">Maximum length of the generated string.</param> /// <returns>Generated string.</returns> public string GenerateString(IRandomNumberGenerator random, int minLength, int maxLength) { ExceptionUtilities.CheckArgumentNotNull(random, "random"); ExceptionUtilities.CheckValidRange(minLength, "minLength", maxLength, "maxLength"); var selectedGenerator = random.ChooseFrom(this.generators, this.weights); if (selectedGenerator == null) { throw new TaupoInvalidOperationException("Unable to select a string generator. Check the weights."); } return selectedGenerator.GenerateString(random, minLength, maxLength); }
public TrainingSession(IUserSettings settings, ITimer timer, ITrainer trainer, ITaunter taunter, IMetronome metronome, ISequencer sequencer, IContentCollection content, IContentViewer viewer, IRandomNumberGenerator randomNumberGenerator) { _taunter = taunter; Settings = settings; Trainer = trainer; Taunter = taunter; Metronome = metronome; Sequencer = sequencer; Content = content; Viewer = viewer; Timer = timer; RNG = randomNumberGenerator; }
public ComplexRandomNumberAlgorithm(IRandomNumberGenerator random) : base(random) { }
public RationalRandomNumberAlgorithm(IRandomNumberGenerator random) : base(random) { }
public CustomWebApplicationFactory(IRandomNumberGenerator randomNumberGenerator = null) { this.randomNumberGenerator = randomNumberGenerator ?? new RandomNumberGenerator(); }
public StratifiedRandomSampleGenerator(IRandomNumberGenerator rng) { _rng = rng; }
/// <summary> /// 初始化随机数生成器 /// </summary> /// <param name="generator">随机数字生成器</param> public RandomBuilder(IRandomNumberGenerator generator = null) { _random = generator ?? new RandomNumberGenerator(); }
protected RandomNumberAlgorithm(IRandomNumberGenerator random) { this.random = random; }
/// <summary> /// Initializes a new instance of the <see cref="AdditiveNoise"/> class. /// </summary> /// /// <param name="generator">Random number genertor used to add noise.</param> /// public AdditiveNoise(IRandomNumberGenerator generator) : this() { this.generator = generator; }
public DrayageOptimizer(IProbabilityMatrix probabilityMatrix, IRouteService routeService, INodeService nodeService, IRouteStopService routeStopService, IRouteExitFunction routeExitFunction, ILogger logger, IPheromoneMatrix pheromoneMatrix, IRandomNumberGenerator randomNumberGenerator, INodeFactory nodeFactory) { _probabilityMatrix = probabilityMatrix; _routeStopService = routeStopService; _routeExitFunction = routeExitFunction; _logger = logger; _pheromoneMatrix = pheromoneMatrix; _randomNumberGenerator = randomNumberGenerator; this._nodeFactory = nodeFactory; _nodeService = nodeService; _routeService = routeService; // default values EnableParallelism = false; PheromoneUpdateFrequency = 10; MaxIterations = 10000; MaxIterationSinceBestResult = 1000; MaxExecutionTime = 10000; }
public List <Agent> MakeCrossovers(List <Agent> parentAgents, int populationSize, IRandomNumberGenerator random) { List <Agent> children = MakeOnePointCombineCrossovers(parentAgents, populationSize, random); return(children); }
public HealthCheckGetController(IRandomNumberGenerator generator) { _generator = generator; }
private IEnumerable <string> SelectPasswords(IRandomNumberGenerator random, int length, int count, bool onlyFromBasicMultilingualPlane, bool includeEastAsianCharacters) { length = Math.Min(length, MaxLength); count = Math.Min(count, MaxCount); if (count <= 0 || length <= 0) { yield break; } var allowedCategories = includeEastAsianCharacters ? AsianCategories : DefaultCategories; var sw = System.Diagnostics.Stopwatch.StartNew(); int numberOfCharacters = 0, attempts = 0; var mask = onlyFromBasicMultilingualPlane ? 0x0000ffff : 0x001fffff; var sb = new StringBuilder(); for (int i = 0; i < count; i++) { numberOfCharacters = 0; attempts = 0; sb.Clear(); while (numberOfCharacters < length) { // Get random int32 and create a code point from it. // PERF: can reduce number of bytes required here based on the mask. var codePoint = random.GetRandomInt32(); codePoint = codePoint & mask; // Mask off the top bits, which aren't used. attempts++; // Break if too many attempts. if (attempts > MaxAttemptsPerCodePoint) { continue; } // Surrogate code points are invalid. if (this.InvalidSurrogateCodePoints(codePoint)) { continue; } // Ensure the code point is not outside the maximum range. if (this.InvalidMaxCodePoints(codePoint)) { continue; } // the Int32 to up to 2 Char structs (in a string). var s = Char.ConvertFromUtf32(codePoint); var category = Char.GetUnicodeCategory(s, 0); if (!allowedCategories.Contains(category)) { // Not allowed category. continue; } sb.Append(s); numberOfCharacters++; } var result = sb.ToString(); yield return(result); attempts = 0; } sw.Stop(); var bytesRequested = (int)((random as Terninger.Random.CypherBasedPrngGenerator)?.BytesRequested).GetValueOrDefault(); RandomService.LogPasswordStat("Unicode", count, sw.Elapsed, bytesRequested, IPAddressHelpers.GetHostOrCacheIp(Request).AddressFamily, HttpContext.GetApiKeyId()); if (!IpThrottlerService.HasAnyUsage(IPAddressHelpers.GetHostOrCacheIp(this.HttpContext.Request))) { RandomService.AddWebRequestEntropy(this.Request); } IpThrottlerService.IncrementUsage(IPAddressHelpers.GetHostOrCacheIp(this.HttpContext.Request), count); }
public RandomNumberGeneratorAdapter(IRandomNumberGenerator rng) { this.rng = rng; }
public DoubleRandomNumberAlgorithm(IRandomNumberGenerator random) : base(random) { }
/// <summary> /// Creates an exhaustive delay-bounding strategy that uses /// the specified random number generator. /// </summary> /// <param name="maxSteps">Max scheduling steps</param> /// <param name="maxDelays">Max number of delays</param> /// <param name="logger">ILogger</param> /// <param name="random">IRandomNumberGenerator</param> public ExhaustiveDelayBoundingStrategy(int maxSteps, int maxDelays, ILogger logger, IRandomNumberGenerator random) : base(maxSteps, maxDelays, logger, random) { DelaysCache = Enumerable.Repeat(0, MaxDelays).ToList(); }
public BigIntegerRandomNumberAlgorithm(IRandomNumberGenerator random) : base(random) { }
public Int64RandomNumberAlgorithm(IRandomNumberGenerator random) : base(random) { }
private async Task FuzzGenerator(int iterations, int bytesPerRequestMin, int bytesPerRequestMax, IRandomNumberGenerator generator, string filename) { var rng = new StandardRandomWrapperGenerator(); using (var sw = new StreamWriter(filename + ".txt", false, Encoding.UTF8)) { await sw.WriteLineAsync($"{generator.GetType().FullName} - {iterations:N0} iterations"); for (int i = 0; i < iterations; i++) { var bytesToGet = rng.GetRandomInt32(bytesPerRequestMin, bytesPerRequestMax); var bytes = generator.GetRandomBytes(bytesToGet); if (bytes == null) { await sw.WriteLineAsync("<null>"); } else { await sw.WriteLineAsync(bytes.ToHexString()); } } } }
public UInt32RandomNumberAlgorithm(IRandomNumberGenerator random) : base(random) { }
public void Constructor_FromRng_NullExceptionTest() { IRandomNumberGenerator nRng = null; Assert.Throws <ArgumentNullException>(() => new BIP0032(nRng)); }
public NumberRandomNumberAlgorithm(IRandomNumberGenerator random) : base(random) { trandom = random.Create <T>(); }
public object GetValue(IRandomNumberGenerator rng) { return(Color.Lerp(this.min, this.max, rng.Float())); }
/// <summary> /// Dealer constructor. /// </summary> /// <param name="random">The random number generator.</param> public Dealer(IRandomNumberGenerator random) { _random = random; }