public City GenerateCity(string id)
        {
            City city = entityManager.GetCity(id);

            SetCityPopulation(city, settings.CityPopulationMin, settings.CityPopulationMax);

            city.CultureId  = entityManager.GetCultureIds().GetRandomElement(rng.Randomiser);
            city.ReligionId = entityManager.GetReligionIds().GetRandomElement(rng.Randomiser);

            city.CivilizationLevel = rng.Get(settings.CityBarbarianLevelMin, settings.CityCivilisationLevelMax);
            city.BarbarianLevel    = rng.Get(settings.CityBarbarianLevelMin, settings.CityBarbarianLevelMax);

            return(city);
        }
Exemple #2
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        public Country GenerateCountry(string capitalCityId)
        {
            City    capital = entityManager.GetCity(capitalCityId);
            Country country = new Country();

            country.Id   = GenerateCountryId(capital.NameId);
            country.Name = capital.NameId;

            country.CultureId  = capital.CultureId;
            country.ReligionId = capital.ReligionId;

            country.GovernmentId        = entityManager.GetGovernmentIds().GetRandomElement(rng.Randomiser);
            country.DiplomaticStanceId  = entityManager.GetDiplomaticStanceIds().GetRandomElement(rng.Randomiser);
            country.CentralisationLevel = rng.Get(settings.CountryCentralisationLevelMin, settings.CountryCentralisationLevelMax);
            country.CapitalId           = capital.Id;

            country.ColourRed   = rng.Get(0, 255);
            country.ColourGreen = rng.Get(0, 255);
            country.ColourBlue  = rng.Get(0, 255);

            return(country);
        }
        public Cards Shuffle(Cards deck)
        {
            var shuffledDeck = new List <Card>();

            var unshuffledDeck = Cards.With(deck.ToArray());

            while (unshuffledDeck.HasCards)
            {
                var randomInt = m_RandomNumberGenerator.Get(0, unshuffledDeck.Count());
                var nextCard  = unshuffledDeck.CardAt(randomInt);
                unshuffledDeck.RemoveCardAt(randomInt);
                shuffledDeck.Add(nextCard);
            }

            return(Cards.With(shuffledDeck.ToArray()));
        }
Exemple #4
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 public ViewModelWithDependancy(IRandomNumberGenerator generator)
 {
     Value = generator.Get();
 }