private static EntityListController BuildEntitySelector(INode rootNode, Func<IParentNode, IAccessor<string>> fnGetText, RootNode actualRootNode, IParentNode dynamicData)
        {
            var entityList = rootNode.Get<IEntityList<IUIEntityRow>>();
            var selector = new EntitySelector {Rows = entityList.Rows, SelectedRow = entityList.Rows.First()};
            var rowSelector = dynamicData.Nodes("rowSelector").First();
            rowSelector.Register(selector);

            var textOutput = dynamicData.Nodes("textOutput").First().Get<IAccessor<string>>();
            var nodeMessage = new NodeMessage
                                  {
                                      Target = textOutput,
                                      MessagePredicate = (message => message.Method.Name == "set_SelectedRow"),
                                      TargetDelegate = (Func<IInvocation, Action<IAccessor<string>>>)
                                                       (row => accessor => accessor.Value = fnGetText(((IEntityRow)row.Arguments.First()).Context).Value)
                                                       //TODO: 1. This seems a little complicated...
                                                       //Somebody, or something in the xml needs to clue the framework in to how to do this wiring.
                                  };
            actualRootNode.InstallHook(nodeMessage);

            var _entityListController = new EntityListController {EntityList = rowSelector.Get<IEntitySelector>()};
            _entityListController.Beginning();

            return _entityListController;
        }
 private static IAccessor<string> BuildTextDisplay(IParentNode rootNode, IContainer container)
 {
     var textOutput = rootNode.Nodes("textOutput").First();
     textOutput.Register<IAccessor<string>>(new TextDisplay {Parent = container});
     return textOutput.Get<IAccessor<string>>();
 }