public void SendSignal(IMidiSignal signal) { musicUnitMap.Add(musicUnitFactory.GetMusicUnit(tick, signal)); }
public void SendDelayedSignal(IMidiSignal signal, Duration duration) { SendDelayedSignal(signal, (int)duration); }
public void SendDelayedSignal(IMidiSignal signal, int duration) { musicUnitMap.Add(musicUnitFactory.GetMusicUnit(tick + duration - 1, signal)); }
public void FireSignal(IMidiSignal signal) { signal.Fire(outputDevice, midiChannel); }