/// <summary> /// Loads the content. /// </summary> public override void LoadContent() { entities.LoadContent(); level.LoadContent(); game.LoadContent(); camera = new Camera(); player = entities.GetPlayer(); worldView = new GuiWorld(entities, level, game); worldView.AssociateCamera(camera); Minimap = new GuiMinimap(entities, level, game) { Size = new Size2D(224, 176) }; GuiManager.Instance.GuiElements.Add(worldView); GuiManager.Instance.GuiElements.Add(Minimap); base.LoadContent(); }