Exemple #1
0
        void DrawMinimapTerrain(SpriteBatch spriteBatch)
        {
            for (int y = 0; y < DisplayedWorldView.Height; y++)
            {
                for (int x = 0; x < DisplayedWorldView.Width; x++)
                {
                    Point2D location = new Point2D(x * ZoomLevel, y * ZoomLevel);

                    WorldTile tile = world.GetTile(DisplayedWorldView.X + x + 1, DisplayedWorldView.Y + y + 1);

                    Colour pixelColour = Colour.Black;

                    if (tile.HasWorldObject)
                    {
                        WorldObject worldObject = entities.GetWorldObject(tile.WorldObjectId);
                        pixelColour = worldObject.MinimapColour;
                    }
                    else if (tile.HasTerrain)
                    {
                        Terrain terrain = entities.GetTerrain(tile.TerrainId);
                        pixelColour = terrain.MinimapColour;
                    }

                    DrawMinimapPixel(spriteBatch, pixelColour, location);
                }
            }
        }
Exemple #2
0
        void DrawTerrain(SpriteBatch spriteBatch)
        {
            Size2D off = new Size2D(
                (int)((camera.Location.X - (int)camera.Location.X) * GameDefines.MapTileSize),
                (int)((camera.Location.Y - (int)camera.Location.Y) * GameDefines.MapTileSize));

            for (int y = 0; y < Rows; y++)
            {
                for (int x = 0; x < Columns; x++)
                {
                    WorldTile tile = world.GetTile(
                        (int)camera.Location.X + x,
                        (int)camera.Location.Y + y);
                    Sprite sprite = tileSprites[tile.TerrainId];

                    sprite.Location = new Point2D(
                        (x - 1) * GameDefines.MapTileSize - off.Width,
                        (y - 1) * GameDefines.MapTileSize - off.Height);
                    sprite.Draw(spriteBatch);
                }
            }
        }