public static CutterWrapper CreateNewCutter(ILevelManager level, AggressivePlayer player) { foreach (var position in PossiblePositions) { ITile tile = GetTileRelativeToKeepCenter(position, player); if (player.takenPositions.Contains(position) || !player.type.TreeCutter.CanBuild(tile.MapLocation, player.Player, level)) { continue; } IBuilding newBuilding = level.BuildBuilding(player.type.TreeCutter.MyTypeInstance, tile.MapLocation, Quaternion.Identity, player.Player); if (newBuilding != null) { player.takenPositions.Add(position); return(new CutterWrapper(newBuilding, player, position)); } } return(null); }