Exemple #1
0
        /// <summary>Paint on the graphics context</summary>
        /// <param name="context">The graphics context to draw on</param>
        public override void Paint(IDrawContext context)
        {
            CalcBezPoints();

            if (bezPoints.Count != 0)
            {
                // Create point for upper-left corner of drawing.
                context.NewPath();
                if (Selected)
                {
                    context.SetColour(Color.Blue);
                }
                else
                {
                    context.SetColour(DefaultOutlineColour);
                }

                // Draw text if necessary
                if (Name != null)
                {
                    DrawCentredText(context, Name, Location);
                }

                context.MoveTo(bezPoints[0].X, bezPoints[0].Y);
                Point controlPoint = new Point(Location.X, Location.Y);
                Point bezPoint     = bezPoints[bezPoints.Count - 1];
                context.CurveTo(controlPoint.X, controlPoint.Y, controlPoint.X, controlPoint.Y, bezPoint.X, bezPoint.Y);
                context.Stroke();

                // find closest point in the bezPoints to the intersection point that is outside the target
                // work backwards through BezPoints array and use the first one that is outside the target
                for (int i = bezPoints.Count - 1; i >= 0; i--)
                {
                    Point arrowHead;
                    if (!Target.HitTest(bezPoints[i]))
                    {
                        arrowHead = bezPoints[i];
                        i--;
                        //keep moving along the line until distance = target radius
                        double targetRadius = Target.Width / 2;
                        while (i >= 0)
                        {
                            double dist = GetDistance(bezPoints[i], arrowHead);
                            if (dist >= 20)
                            {
                                DrawArrow(context, bezPoints[i], arrowHead);
                                break;
                            }

                            i--;
                        }
                        break;
                    }
                }
            }
        }
Exemple #2
0
        /// <summary>Draw an arrow on the specified graphics context</summary>
        /// <param name="context">The graphics context to draw on</param>
        /// <param name="start">The start point of the arrow</param>
        /// <param name="end">The end point of the arrow</param>
        private static void DrawArrow(IDrawContext context, Point start, Point end)
        {
            double angle = Math.Atan2(end.Y - start.Y, end.X - start.X) + Math.PI;

            double arrowLenght  = 10;
            double arrowDegrees = 10;
            double x1           = start.X + arrowLenght * Math.Cos(angle - arrowDegrees);
            double y1           = start.Y + arrowLenght * Math.Sin(angle - arrowDegrees);
            double x2           = start.X + arrowLenght * Math.Cos(angle + arrowDegrees);
            double y2           = start.Y + arrowLenght * Math.Sin(angle + arrowDegrees);

            context.NewPath();
            context.MoveTo(x1, y1);
            context.LineTo(x2, y2);
            context.LineTo(end.X, end.Y);
            context.LineTo(x1, y1);
            context.StrokePreserve();
            context.Fill();
        }
Exemple #3
0
        /// <summary>Paint on the graphics context</summary>
        /// <param name="context">The graphics context to draw on</param>
        public override void Paint(IDrawContext context)
        {
            Color outlineColour;

            if (Selected)
            {
                outlineColour = Color.Blue;
            }
            else if (transparent)
            {
                outlineColour = DefaultBackgroundColour;
            }
            else
            {
                outlineColour = DefaultOutlineColour;
            }

            Color backgroundColour = transparent ? DefaultBackgroundColour : Colour;
            Color textColour       = DefaultOutlineColour;

            // Draw circle
            context.SetColour(outlineColour);
            context.SetLineWidth(3);
            context.NewPath();
            context.Arc(Location.X, Location.Y, Width / 2, 0, 2 * Math.PI);
            context.StrokePreserve();
            context.SetColour(backgroundColour);
            context.Fill();

            // Write text
            context.SetLineWidth(1);
            context.SetColour(textColour);
            context.SetFontSize(13);


            DrawCentredText(context, Name, Location);
        }