/// <summary>Paint on the graphics context</summary> /// <param name="context">The graphics context to draw on</param> public override void Paint(IDrawContext context) { CalcBezPoints(); if (bezPoints.Count != 0) { // Create point for upper-left corner of drawing. context.NewPath(); if (Selected) { context.SetColour(Color.Blue); } else { context.SetColour(DefaultOutlineColour); } // Draw text if necessary if (Name != null) { DrawCentredText(context, Name, Location); } context.MoveTo(bezPoints[0].X, bezPoints[0].Y); Point controlPoint = new Point(Location.X, Location.Y); Point bezPoint = bezPoints[bezPoints.Count - 1]; context.CurveTo(controlPoint.X, controlPoint.Y, controlPoint.X, controlPoint.Y, bezPoint.X, bezPoint.Y); context.Stroke(); // find closest point in the bezPoints to the intersection point that is outside the target // work backwards through BezPoints array and use the first one that is outside the target for (int i = bezPoints.Count - 1; i >= 0; i--) { Point arrowHead; if (!Target.HitTest(bezPoints[i])) { arrowHead = bezPoints[i]; i--; //keep moving along the line until distance = target radius double targetRadius = Target.Width / 2; while (i >= 0) { double dist = GetDistance(bezPoints[i], arrowHead); if (dist >= 20) { DrawArrow(context, bezPoints[i], arrowHead); break; } i--; } break; } } } }
/// <summary>Draw an arrow on the specified graphics context</summary> /// <param name="context">The graphics context to draw on</param> /// <param name="start">The start point of the arrow</param> /// <param name="end">The end point of the arrow</param> private static void DrawArrow(IDrawContext context, Point start, Point end) { double angle = Math.Atan2(end.Y - start.Y, end.X - start.X) + Math.PI; double arrowLenght = 10; double arrowDegrees = 10; double x1 = start.X + arrowLenght * Math.Cos(angle - arrowDegrees); double y1 = start.Y + arrowLenght * Math.Sin(angle - arrowDegrees); double x2 = start.X + arrowLenght * Math.Cos(angle + arrowDegrees); double y2 = start.Y + arrowLenght * Math.Sin(angle + arrowDegrees); context.NewPath(); context.MoveTo(x1, y1); context.LineTo(x2, y2); context.LineTo(end.X, end.Y); context.LineTo(x1, y1); context.StrokePreserve(); context.Fill(); }
/// <summary>Paint on the graphics context</summary> /// <param name="context">The graphics context to draw on</param> public override void Paint(IDrawContext context) { Color outlineColour; if (Selected) { outlineColour = Color.Blue; } else if (transparent) { outlineColour = DefaultBackgroundColour; } else { outlineColour = DefaultOutlineColour; } Color backgroundColour = transparent ? DefaultBackgroundColour : Colour; Color textColour = DefaultOutlineColour; // Draw circle context.SetColour(outlineColour); context.SetLineWidth(3); context.NewPath(); context.Arc(Location.X, Location.Y, Width / 2, 0, 2 * Math.PI); context.StrokePreserve(); context.SetColour(backgroundColour); context.Fill(); // Write text context.SetLineWidth(1); context.SetColour(textColour); context.SetFontSize(13); DrawCentredText(context, Name, Location); }