public override int Draw(IDrawContext drawContext, Transform transform)
        {
            if (this.CameraMode == GameFramework.Cameras.CameraMode.Follow
                && drawContext.Camera.ZoomFactor > 1)
            {
                drawContext.UseLinearSampler();
                drawContext.DrawPreDrawn(this);
                return 0;
            }

            return base.Draw(drawContext, transform);
        }