Exemple #1
0
        /// <summary>Paint on the graphics context</summary>
        /// <param name="context">The graphics context to draw on</param>
        public override void Paint(IDrawContext context)
        {
            CalcBezPoints();

            if (bezPoints.Count != 0)
            {
                // Create point for upper-left corner of drawing.
                context.NewPath();
                if (Selected)
                {
                    context.SetColour(Color.Blue);
                }
                else
                {
                    context.SetColour(DefaultOutlineColour);
                }

                // Draw text if necessary
                if (Name != null)
                {
                    DrawCentredText(context, Name, Location);
                }

                context.MoveTo(bezPoints[0].X, bezPoints[0].Y);
                Point controlPoint = new Point(Location.X, Location.Y);
                Point bezPoint     = bezPoints[bezPoints.Count - 1];
                context.CurveTo(controlPoint.X, controlPoint.Y, controlPoint.X, controlPoint.Y, bezPoint.X, bezPoint.Y);
                context.Stroke();

                // find closest point in the bezPoints to the intersection point that is outside the target
                // work backwards through BezPoints array and use the first one that is outside the target
                for (int i = bezPoints.Count - 1; i >= 0; i--)
                {
                    Point arrowHead;
                    if (!Target.HitTest(bezPoints[i]))
                    {
                        arrowHead = bezPoints[i];
                        i--;
                        //keep moving along the line until distance = target radius
                        double targetRadius = Target.Width / 2;
                        while (i >= 0)
                        {
                            double dist = GetDistance(bezPoints[i], arrowHead);
                            if (dist >= 20)
                            {
                                DrawArrow(context, bezPoints[i], arrowHead);
                                break;
                            }

                            i--;
                        }
                        break;
                    }
                }
            }
        }