void Init()
        {
            _roundMoveBehavior       = new CollisionRoundMoveBehavior();
            _commonMoveBehavior      = new CollisionRoundMoveBehavior();
            _kinectRoundMoveBehavior = new CollisionKinectRoundMoveBehavior();
            _hasInit = true;

            _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>();
        }
Exemple #2
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 public void SetMoveBehavior(ICollisionMoveBehavior moveBehavior)
 {
     _collisionMoveBehavior = moveBehavior;
 }