void Init() { _roundMoveBehavior = new CollisionRoundMoveBehavior(); _commonMoveBehavior = new CollisionRoundMoveBehavior(); _kinectRoundMoveBehavior = new CollisionKinectRoundMoveBehavior(); _hasInit = true; _manager = GameObject.Find("MagicWall").GetComponent <MagicWallManager>(); }
public void SetMoveBehavior(ICollisionMoveBehavior moveBehavior) { _collisionMoveBehavior = moveBehavior; }