private void BackButton() { if (controller.OperateTheMirror() || controller.Jump()) { GameManager.Instance.ChangeScene(EScene.StageSelect); } }
//ステージ決定 void StageSelectEnter() { if (controller.Jump()) { if (creditFlag) { creditButton.GetComponent <StageSelectScript>().ReturnStage(); return; } //ステージがpanelButtonと同じ時用 int index = page * transform.GetComponent <StagePanelCreate>().ReturnPanelPerButton() - 1; //stage % panelButton が0じゃないとき if (stage % panelButton != 0) { s = transform.GetChild(page - 1).GetChild(0).GetChild(stage % panelButton - 1).GetComponent <StageSelectScript>(); } //0の時 else { s = transform.GetChild(page - 1).GetChild(0).GetChild(index).GetComponent <StageSelectScript>(); } s.ReturnStage(); } }
public CommandResult Execute() { var res = controller.Jump(); return(new CommandResult() { Response = res }); }
// Update is called once per frame void Update() { if (controller.Jump()) { SystemSE systemSE = GameManager.Instance.GetSystemSE(); systemSE.PlaySystemSE(SystemSoundEnum.se_enter); GameManager.Instance.ChangeScene(EScene.StageSelect); } }
//ジャンプ void Jump() { if (controller.IsFade()) { return; } if (controller.Jump() && !isJump) { audio.clip = GetComponent <SEManager>().GetSE(0); audio.Play(); GetComponent <Rigidbody>().AddForce(Vector3.up * jumpPower, ForceMode.Impulse); isJump = true; state = EPlayerState.Jump; } }
/// <summary> /// セレクトボタンが押された処理 /// </summary> private void Select() { if (!controller.Jump()) { return; } if (currentSelect == ESelection.TryAgain) { GameManager.Instance.TrySameStage(true); currentSelect = ESelection.Lock; //ロックする return; } GameManager.Instance.ChangeScene(EScene.StageSelect); currentSelect = ESelection.Lock; //ロックする }
/// <summary> /// トリガーボタン /// </summary> private void Trigger() { if (!controller.Jump()) { return; } if (select == PauseSelectEnum.Retry) { Retry(); } if (select == PauseSelectEnum.StageSelect) { StageSelect(); } }
void FixedUpdate() { // Do nothing if character has not been instantiate if (character == null) { return; } // If character has been instantiate ... grounded = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, groundLayer); canJump = grounded; anim.SetBool("grounded", grounded); anim.SetFloat("vSpeed", rigidbody2D.velocity.y); if (canJump) { if (player.GetButtonDown("X") || player.GetButtonDown("Y")) { characterController.Jump(); } // var verticalAxis = player.GetAxis ("Control Stick Vertical"); // if (verticalAxis == 1) { // playerController.grounded = false; // playerController.canJump = false; // newVelocity.y = playerController.jumpVelocity; // rigidbody2D.velocity = newVelocity; // } } if (canMove) { var move = player.GetAxis("Control Stick Horizontal"); var moveDirection = move > 0 ? 1 : -1; if (Mathf.Abs(move) > runThreshold) { rigidbody2D.velocity = new Vector2(moveDirection * runSpeed, rigidbody2D.velocity.y); } else if (Mathf.Abs(move) > 0) { rigidbody2D.velocity = new Vector2(moveDirection * walkSpeed, rigidbody2D.velocity.y); } anim.SetFloat("hSpeed", Mathf.Abs(move)); if ((move < 0 && facingDirection == Direction.Right) || (move > 0 && facingDirection == Direction.Left)) { Flip(); } } if (canAttack) { var horizontal = player.GetAxis("Control Stick Horizontal"); var vertical = player.GetAxis("Control Stick Vertical"); var cHorizontal = player.GetAxis("C Stick Horizontal"); var cVertical = player.GetAxis("C Stick Vertical"); // A Button if (player.GetButtonDown("A")) { if (horizontal == -1) { characterController.SmashLeft(); } else if (horizontal == 1) { characterController.SmashRight(); } else if (vertical == -1) { characterController.SmashDown(); } else if (vertical == 1) { characterController.SmashUp(); } else { characterController.Normal(); } } // C Stick else if (cHorizontal != 0 || cVertical != 0) { if (cHorizontal == -1) { characterController.SmashLeft(); } else if (cHorizontal == 1) { characterController.SmashRight(); } else if (cVertical == -1) { characterController.SmashDown(); } else if (cVertical == 1) { characterController.SmashUp(); } } // B Button else if (player.GetButtonDown("B")) { if (horizontal == -1) { characterController.SpecialLeft(); } else if (horizontal == 1) { characterController.SpecialRight(); } else if (vertical == -1) { characterController.SpecialDown(); } else if (vertical == 1) { characterController.SpecialUp(); } else { characterController.Special(); } } } }
public void HandleCharacterControllerInput(GameTime gametime, ICharacterController controller) { float timescale = (float)gametime.ElapsedGameTime.TotalSeconds; float rotatescale = 1.5f; // Avoid moving with keyboard and mouse when the editor is open. if (controller.PlayerNumber == 0 && SunBurnEditorClient.Instance.EditorOpen) return; // Apply player input. controller.Move(new Vector2(_InputSources.MoveAmount.X, 0.0f)); controller.Move(new Vector2(0.0f, _InputSources.MoveAmount.Y)); controller.Turn(-_InputSources.TurnAmount * rotatescale); if (_InputSources.Jump) controller.Jump(); controller.Crouch = _InputSources.Crouch; // Apply up / down view. _CharacterLookUpDownAngle += _InputSources.LookUpDownAmount * rotatescale * timescale; // Clamp the look up / down range. _CharacterLookUpDownAngle = MathHelper.Clamp(_CharacterLookUpDownAngle, -1.0f, 1.0f); }