void Update()
 {
     // Update all agent sensors
     agent.World.Resources = FindObjectsOfType <Resource>();
     // Execute behaviour tree.
     behaviourTree.Run(ref agent, ref behaviourTreeState);
 }
Exemple #2
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 void Update()
 {
     // Update agent sensors.
     agent.World.Resources = FindObjectsOfType <Resource>();
     // Execute finite state machine.
     // Every update we pass by reference the agent and the last state.
     fsm.Run(ref agent, ref fsmRuntimeState);
 }