Start() private méthode

private Start ( ) : void
Résultat void
Exemple #1
0
    public static void Main()
    {
        House myHouse;

        myHouse = new House();

        myHouse.Start();
        myHouse.Stop();


        House yourHouse = new House();

        yourHouse.make      = "AAA";
        yourHouse.model     = "VVV";
        yourHouse.color     = "red";
        yourHouse.yearBuilt = 2000;
        System.Console.WriteLine("yourHouse is a " + yourHouse.model);


        System.Console.WriteLine("Assigning yourHouse to myHouse");
        myHouse = yourHouse;
        System.Console.WriteLine("myHouse details:");
        System.Console.WriteLine("myHouse.make = " + myHouse.make);
        System.Console.WriteLine("myHouse.model = " + myHouse.model);
        System.Console.WriteLine("myHouse.color = " + myHouse.color);
        System.Console.WriteLine("myHouse.yearBuilt = " + myHouse.yearBuilt);
    }
        public void Start(IPAddress aIpAddress)
        {
            iEventServer.Start(aIpAddress);
            iListenerNotify.Start(aIpAddress);
            iHouse.Start(aIpAddress);

            iHouse.Rescan();
        }
Exemple #3
0
    private void _Generate(int currentHeigh, int sections)
    {
        if (currentHeigh < sections)
        {
            currentHeigh++;
//			Debug.Log(string.Format("Building level {0}", currentHeigh));
            GameObject go = new GameObject();
            go.name             = name;
            go.transform.parent = transform;
            House h = go.AddComponent <House>();
            h.foundation = this;
            h.Start();
            h.Build(false);
            h._Generate(currentHeigh, sections);
        }
    }
Exemple #4
0
    public static void Main()
    {
        House myHouse;

        myHouse = new House();

        myHouse.Start();
        myHouse.Stop();


        House yourHouse = new House();

        yourHouse.make      = "AQW";
        yourHouse.model     = "SSS";
        yourHouse.color     = "red";
        yourHouse.yearBuilt = 2000;
        System.Console.WriteLine("yourHouse is a " + yourHouse.model);
    }