void Update() { if ((hotkeys.IsLeftPress() != hotkeys.IsRightPress()) && walkAudio.enabled) { walkAudio.Play(); } if ((!hotkeys.IsLeftPressed() && !hotkeys.IsRightPressed()) || !playerMovement.IsGrounded()) { walkAudio.Stop(); } if (playerMovement.JustLanded() && (playerMovement.GetVelocityX() != 0f) && walkAudio.enabled) { walkAudio.Play(); } }
public void BlinkMov() { Vector3 movX = Vector3.right * 2; Vector3 movY = Vector3.up * 2; if (hotkeys.IsUpPress()) { imgInst.transform.position = playerBlinking.GetPosition() + movY; } else if (hotkeys.IsDownPress()) { imgInst.transform.position = playerBlinking.GetPosition() - movY; } else if (hotkeys.IsRightPress()) { imgInst.transform.position = playerBlinking.GetPosition() + movX; } else if (hotkeys.IsLeftPress()) { imgInst.transform.position = playerBlinking.GetPosition() - movX; } blinkDurationTimer -= Time.deltaTime; }