private static void OnGameLoad(EventArgs args) { Loading.OnLoadingComplete += delegate { Chat.Print( "<font color = \"#ff052b\">Dellen's cici wipi</font> <font color = \"#fcdfff\">Yuklendi </font> "); Menu = MainMenu.AddMenu("Dellen", "Dellen"); Hotkeys = Menu.AddSubMenu("Hotkeys", "Hotkeys"); Hotkeys.AddGroupLabel("Hotkey Settings"); var press1 = Hotkeys.Add("GGyaz", new KeyBind("GGYAZ", false, KeyBind.BindTypes.HoldActive, "{Right}".ToCharArray()[0])); var press2 = Hotkeys.Add("WPyaz", new KeyBind("WPyaz", false, KeyBind.BindTypes.HoldActive, "{Left}".ToCharArray()[0])); var press3 = Hotkeys.Add("ORT", new KeyBind("ORT", false, KeyBind.BindTypes.HoldActive, "{Up}".ToCharArray()[0])); var press4 = Hotkeys.Add("PENS", new KeyBind("PENS", false, KeyBind.BindTypes.HoldActive, "{Down}".ToCharArray()[0])); Game.OnUpdate += delegate { if (press1.CurrentValue) { if (duramk == false) { Chat.Say("/all "); Chat.Say("/all ###### ###### "); Chat.Say("/all ## ## "); Chat.Say("/all ## ## "); Chat.Say("/all ## #### ## ####"); Chat.Say("/all ## ## ## ##"); Chat.Say("/all ## ## ## ##"); Chat.Say("/all ###### ###### "); duramk = true; gameTime1 = Game.Time + 1; } if (Game.Time > gameTime1) { duramk = false; } } ; if (press2.CurrentValue) { if (duramk == false) { Chat.Say("/all "); Chat.Say("/all ## ## ####### "); Chat.Say("/all ## ## ## ## ##"); Chat.Say("/all ## ## ## ## ##"); Chat.Say("/all ## ## ## ####### "); Chat.Say("/all ## ## ## ## "); Chat.Say("/all ## ## ## ## "); Chat.Say("/all ### ### ## "); duramk = true; gameTime1 = Game.Time + 1; } if (Game.Time > gameTime1) { duramk = false; } } if (press3.CurrentValue) { if (duramk == false) { Chat.Say("/all /´¯/)"); Chat.Say("/all ,/¯ / "); Chat.Say("/all / / "); Chat.Say("/all /´¯/' '/´¯¯`·¸ "); Chat.Say("/all /'/ / / /¨¯\\ "); Chat.Say("/all ('( ´ ´ ¯~/' ') "); Chat.Say("/all |\\ ' / "); Chat.Say("/all '' \\ _ ·´ "); duramk = true; gameTime1 = Game.Time + 1; } if (Game.Time > gameTime1) { duramk = false; } } if (press4.CurrentValue) { if (duramk == false) { Game.Say("/all ____"); Game.Say("/all / / 7"); Game.Say("/all (__,__/\\ "); Game.Say("/all \\ \\ "); Game.Say("/all \\ \\ "); Game.Say("/all __\\ \\__"); Game.Say("/all ( \\ )"); Game.Say("/all \\___\\_____/ "); duramk = true; gameTime1 = Game.Time + 1; } if (Game.Time > gameTime1) { duramk = false; } } }; }; }