Exemple #1
0
    /*
     * private void OnMouseDown()
     * {
     *   turnManager.SetSpeed(gameSpeed);
     *   if (pauseGame)
     *   {
     *       turnManager.Pause();
     *   } else
     *   {
     *       turnManager.Resume();
     *   }
     *   UpdateColors();
     * }*/

    public void UpdateSpeed()
    {
        turnManager.SetSpeed(gameSpeed);
        if (!started)
        {
            turnManager.Resume();
            SoundManager.PlaySound(SoundManager.Sound.PlayButton, turnManager.GetSpeed(), 0.8f, 0.2f);
            gameObject.GetComponent <Image>().sprite = enabled;
            started = true;
            hints.turnOff();
        }
    }