public override void DoOutcome(ref NPC n)
    {
        HintController controller = GameObject.Find("LocationsOfInterest").GetComponent <HintController>();

        if (nextTask != null)
        {
            Debug.Log("Next task is === " + nextTask);
            controller.StartThisTask(nextTask);
        }
        if (autoNext)
        {
            controller.NextTask();
        }
    }