IEnumerator IEUpdateBoard() { EnableUpdateBoard(true); yield return(StartCoroutine(FindChainMatches())); if (GameController.timeLeft <= 0) { EnableUpdateBoard(false); yield break; } HintController.FindHints(); if (!HintController.hasHints) { yield return(StartCoroutine(ShuffleBoard())); UpdateBoard(); } else { EnableUpdateBoard(false); matchCounter = 0; HintController.StartHinting(); if (EndUpdatingBoard != null) { EndUpdatingBoard(); } } }
void Update() { if (state == GameState.Playing) { timeLeft -= Time.deltaTime; if (score >= currentGoalScore) { currentGoalScore += currentGoalScore + currentGoalScore / 2; timeLeft = 120; } if (timeLeft <= 0) { GameOver(); } } #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Space)) { StartCoroutine(BoardController.instance.ShuffleBoard()); } if (Input.GetKeyDown(KeyCode.H)) { if (!HintController.isShowing) { HintController.ShowHint(); } else { HintController.StopCurrentHint(); } } #endif }
public virtual void Disable() { if(!used) { used = true; HintController hintController = GameObject.Find("GameLogic").GetComponent<HintController>(); hintController.RestartTimer(); } }
public override void DoOutcome(ref NPC n) { HintController controller = GameObject.Find("LocationsOfInterest").GetComponent <HintController>(); if (nextTask != null) { Debug.Log("Next task is === " + nextTask); controller.StartThisTask(nextTask); } if (autoNext) { controller.NextTask(); } }
protected void Start() { LivesCount = Lives.Length; BackgroundDelta = (Backgrounds[BackgroundRight].transform.position - Backgrounds[BackgroundLeft].transform.position); stepsCompleted = 0; ConfigureFirstStep(); superdogController = Superdog.GetComponent <SuperdogController>(); vineController = Vine.GetComponent <VineController>(); dialogueController = SuperdogDialogue.GetComponent <DialogueController>(); hintController = hintObject.GetComponent <HintController>(); vineController.InitializeVineLength(CurrentStep); StartCoroutine(InitializeSuperdog()); sgVelocity = Vector3.zero; }
IEnumerator IEGameOver() { yield return(new WaitUntil(() => !BoardController.updatingBoard)); if (timeLeft > 0) { gameOver = null; yield break; } TouchController.cancel = true; state = GameState.Menu; HintController.StopCurrentHint(); HintController.StopHinting(); UIController.ShowMsg("Game Over"); yield return(new WaitForSeconds(BoardController.DestroyGems() + .5f)); UIController.ShowMainScreen(); gameOver = null; }
// Use this for initialization void Start() { if (_instance == null) { _instance = this; } else { Debug.LogError("There is more than one Narration Controller! Destroying this one"); Destroy(this); } _narrationContainer = Toolbox.Instance.mainCanvas.transform.Find("TextNarration").gameObject; _narrationText = _narrationContainer.GetComponentInChildren <Text>(); _narrationText.text = ""; _narrationAnimator = _narrationContainer.GetComponent <Animator>(); _narrationContinue = _narrationContainer.transform.Find("Continue").GetComponent <Image>(); _narrationContinue.gameObject.SetActive(false); _narrationBackground = _narrationContainer.transform.Find("Background").GetComponent <Image>(); _hintController = Toolbox.Instance.mainCanvas.transform.Find("ControlHint").GetComponent <HintController>(); CancelNarration(); }
private void Awake() { Instance = this; }
IEnumerator IETryMatch(BaseGem from, BaseGem to) { EnableUpdateBoard(true); yield return(StartCoroutine(IESwapGems(from, to))); MatchInfo matchFrom = from.GetMatch(); MatchInfo matchTo = to.GetMatch(); if (!(matchFrom.isValid || matchTo.isValid)) { yield return(StartCoroutine(IESwapGems(from, to))); EnableUpdateBoard(false); } else { HintController.StopCurrentHint(); HintController.StopHinting(); List <MatchInfo> matches = new List <MatchInfo>(); List <Vector2Int> fallPositions = new List <Vector2Int>(); matches.Add(matchFrom); matches.Add(matchTo); if (from.type == GemType.Special) { foreach (MatchInfo specialMatch in matchFrom.specialMatches) { matches.Add(specialMatch); } } if (to.type == GemType.Special) { foreach (MatchInfo specialMatch in matchTo.specialMatches) { matches.Add(specialMatch); } } foreach (var matchInfo in new List <MatchInfo>(matches)) { if (matchInfo.isValid) { fallPositions = MatchInfo.JoinFallPositions( fallPositions, matchInfo.GetFallPositions() ); } else { matches.Remove(matchInfo); } } // if(matchFrom.isValid) { // matches.Add(matchFrom); // fallPositions = MatchInfo.JoinFallPositions( // fallPositions, matchFrom.GetFallPositions() // ); // } // if(matchTo.isValid) { // matches.Add(matchTo); // fallPositions = MatchInfo.JoinFallPositions( // fallPositions, matchTo.GetFallPositions() // ); // } yield return(StartCoroutine(DestroyMatchedGems(matches))); yield return(StartCoroutine(FallGems(fallPositions))); UpdateBoard(); } }
public StepHintEventArgs(StepController sender, HintController hintController) { Sender = sender; HintController = hintController; }
public void Initialize(GameObject hintButton, ArduinoLetterController arduinoLetterController) { this.arduinoLetterController = arduinoLetterController; usersMostRecentChanges = new char[UserInputRouter.numOnscreenLetterSpaces]; lockedPositionHandler = gameObject.GetComponent<LockedPositionHandler> (); hintController = gameObject.GetComponent<HintController> (); hintController.Initialize (hintButton); SetUpNextProblem (); excellent = InstructionsAudio.instance.excellent; incorrectSoundEffect = InstructionsAudio.instance.incorrectSoundEffect; notQuiteIt = InstructionsAudio.instance.notQuiteIt; offerHint = InstructionsAudio.instance.offerHint; youDidIt = InstructionsAudio.instance.youDidIt; correctSoundEffect = InstructionsAudio.instance.correctSoundEffect; removeAllLetters = InstructionsAudio.instance.removeAllLetters; triumphantSoundForSessionDone = InstructionsAudio.instance.allDoneSession; }
void Start() { Test(); player = GameObject.FindGameObjectWithTag("Player"); hintController = GameObject.FindGameObjectWithTag("HintController").GetComponent <HintController>(); }
public void SetHint(RectTransform rt) { HintController hc = rt.gameObject.AddComponent <HintController>(); }