Exemple #1
0
 /// <summary>
 /// Handle the input during the end of the game. Any interaction
 /// will result in it reading in the highsSwinGame.
 /// </summary>
 public static void HandleEndOfGameInput(uint time)
 {
     if (SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.KeyTyped(KeyCode.vk_RETURN) || SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
     {
         HighScoreController.ReadHighScore(GameController.HumanPlayer.Score, time);
     }
 }
Exemple #2
0
    /// <summary>
    ///     ''' Handle the input during the end of the game. Different buttons do different things
    ///     ''' </summary>
    public static void HandleEndOfGameInput()
    {
        Rectangle play = new Rectangle();
        Rectangle cont = new Rectangle();

        play.X      = 315;
        play.Y      = 345;
        play.Width  = 90;
        play.Height = 25;
        cont.X      = 415;
        cont.Y      = 345;
        cont.Width  = 75;
        cont.Height = 25;

        if (SwinGame.PointInRect(SwinGame.MousePosition(), play))
        {
            SwinGame.FillRectangle(Color.Grey, play);
            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
                GameController.EndCurrentState();
                GameController.StartGame();
            }
        }
        if (SwinGame.PointInRect(SwinGame.MousePosition(), cont))
        {
            SwinGame.FillRectangle(Color.Grey, cont);
            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
                GameController.EndCurrentState();
            }
        }
        SwinGame.RefreshScreen();
    }
	/// <summary>
	/// Handle the input during the end of the game. Any interaction
	/// will result in it reading in the highsSwinGame.
	/// </summary>
	public static void HandleEndOfGameInput ()
	{
		if (SwinGame.MouseClicked (MouseButton.LeftButton) || SwinGame.KeyTyped (KeyCode.vk_RETURN) || SwinGame.KeyTyped (KeyCode.vk_ESCAPE)) {
			HighScoreController.ReadHighScore (GameController.HumanPlayer.Score,GameController.HumanPlayer.MaxStreak);
			GameController.EndCurrentState ();
		}
	}
 /// <summary>
 /// Handle the input during the end of the game. Any interaction
 /// will result in it reading in the highsSwinGame.
 /// </summary>
 /// <remarks>
 /// Isuru: Updated keycodes
 /// </remarks>
 public static void HandleEndOfGameInput()
 {
     if (SwinGame.KeyTyped(KeyCode.ReturnKey) || SwinGame.KeyTyped(KeyCode.EscapeKey))
     {
         HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
         GameController.EndCurrentState();
     }
 }
 // <summary>
 // Handle the input during the end of the game. Any interaction
 // will result in it reading in the highsSwinGame.
 // </summary>
 public static void HandleEndOfGameInput()
 {
     if ((SwinGame.MouseClicked(MouseButton.LeftButton) || (SwinGame.KeyTyped(KeyCode.ReturnKey) || SwinGame.KeyTyped(KeyCode.EscapeKey))))
     {
         HighScoreController.ReadHighScore(GameController.HumanPlayer.Score); // open highscore
         GameController.EndCurrentState();
     }
 }
 /// <summary>
 /// Handle the input during the end of the game. Any interaction
 /// will result in it reading in the highsSwinGame.
 /// </summary>
 public static void HandleEndOfGameInput()
 {
     if (SwinGame.MouseClicked(MouseButton.RightButton) || SwinGame.KeyTyped(KeyCode.vk_RETURN) || SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
     {
         HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
         GameController.EndCurrentState();
         Perform_Right_Click_Function();
     }
 }
 /// <summary>
 /// Handles the end of game input.
 /// </summary>
 public static void HandleEndOfGameInput()
 {
     if (SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.KeyTyped(KeyCode.vk_RETURN) || SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
     {
         HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
         GameController.EndCurrentState();
     }                                                                                                                       /* Handle the input during the end of the game. Any interaction
                                                                                                                              *         will result in it reading in the highsSwinGame.*/
 }
    /// <summary>
    /// Handle the input during the end of the game. Any interaction
    /// will result in it reading in the highsSwinGame.
    /// </summary>
    public static void HandleEndOfGameInput()
    {
        //string time = DateTime.Now.ToString("h:mm:ss ");
        var date   = DateTime.Now.ToString("dd.MM.yyy");
        var result = DialogResult.OK;

        if (SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.KeyTyped(KeyCode.vk_RETURN) || SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
        {
            MessageBox.Show("Time : " + stopWatch.Elapsed.ToString("mm\\:ss\\.ff") + Environment.NewLine);

            if (result == DialogResult.OK)
            {
                HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
                GameController.EndCurrentState();
            }
        }
    }