void Update() { if (!timeExpired) { SetTimeText(); } if (Input.GetKeyDown(KeyCode.N)) { HighScoreController.NewScore(playerName, playerCount); playerCount = 0; level = 1; SceneManager.LoadScene("Menu"); } if (timeExpired && !startedCoRoutine) { level++; string scene; if (level < 5 && win) { scene = "Level" + level; } else { HighScoreController.NewScore(playerName, playerCount); level = 1; playerCount = 0; scene = "Menu"; } StartCoroutine(RedirectToNewScene(scene)); } }
public static void SetNameEntered(string name) { HighScoreController.NewScore(name, S.highScorePosition); S.nameEntered = true; }