// Update is called once per frame void Update() { if (nameInput.text.Length == 3 && !postedScore && GameState.Instance.CanSubmitHighScore) { postedScore = true; nameInput.readOnly = true; nameInput.customCaretColor = true; nameInput.caretColor = new Color(1f, 1f, 1f, 0f); StartCoroutine(highScoreController.PostScores(nameInput.text.ToUpper(), GameState.Instance.PlayerOneScore)); } }
public void PostPlayerScore( string name, int score, float alive) { //Debug.Log("GameInformation:PostPlayerScore() - name = " + name + "; score = " + score); if (highScoreController != null) { object[] parms = new object[2] { name, score }; //StartCoroutine("PostScores", parms); StartCoroutine(highScoreController.PostScores(name, score, alive)); } else { Debug.Log("GameInformation:PostScore() - highScoreController == null"); } }