void OnTriggerEnter2D(Collider2D collider) { HeroRabit rabit = collider.GetComponent <HeroRabit>(); if (rabit != null) { rabit.resetHealth(); } }
public void onRabitDeath(HeroRabit rabit) { if (rabit.lifes > 0) { rabit.resetHealth(); rabit.transform.position = this.startingPosition; rabit.lifes--; } else { rabit.lifes = 3; SceneManager.LoadScene("ChooseLevel"); } }