public void UpdateUnitFrame(HeroController hero) { int curHealth = hero.GetCurrentHealth(); int maxHealth = hero.GetMaxHealth(); healthBar.fillAmount = (float)curHealth / maxHealth; levelText.text = hero.GetCurrentLevel().ToString(); }
public void UpdateUnitFrame(HeroController hero) { // Gather Data int currentHealth = hero.GetCurrentHealth(); int maxHealth = hero.GetMaxHealth(); int currentLevel = hero.GetCurrentLevel(); // Perform Logik on thaz Data! float fillAmount = (float)currentHealth / (float)maxHealth; levelText.text = currentLevel.ToString(); healthbar.fillAmount = fillAmount; }