private void Awake() { DontDestroyOnLoad(gameObject); Instance = this; Load(); RetrieveDataForText(); Debug.Log(HelperSave.Serialize <SaveState> (state)); }
//Save state of this savestate to the player prefs public void Save() { //turns our state into a string to serialize PlayerPrefs.SetString("save", HelperSave.Serialize <SaveState>(state)); }