示例#1
0
 private void Awake()
 {
     DontDestroyOnLoad(gameObject);
     Instance = this;
     Load();
     RetrieveDataForText();
     Debug.Log(HelperSave.Serialize <SaveState> (state));
 }
示例#2
0
 //Save state of this savestate to the player prefs
 public void Save()
 {
     //turns our state into a string to serialize
     PlayerPrefs.SetString("save", HelperSave.Serialize <SaveState>(state));
 }