Exemple #1
0
 public void Load()
 {
     //is there already a save?
     if (PlayerPrefs.HasKey("save"))
     {
         //takes our current save state and uses helpersave to deserialize it
         state = HelperSave.Deserialize <SaveState> (PlayerPrefs.GetString("save"));
     }
     else
     {
         state = new SaveState();
         Save();
         print("No Save, making new one");
     }
 }