Exemple #1
0
 public void Blast()
 {
     blast.Play();
     Collider[] hits = Physics.OverlapBox(transform.position, overlapExtents);
     Debug.Log(hits.Length);
     foreach (Collider hit in hits)
     {
         HealthManager health = hit.GetComponent <HealthManager>();
         if (health)
         {
             health.Attack(10.0f, "Blast");
         }
     }
 }
Exemple #2
0
    /*
     *      override of base class
     *      attacks in front of user, if object hit has a HealthManager component, causes damage
     */
    public override void UseEquipment()
    {
        RaycastHit hit;

        if (Physics.Raycast(transform.position, transform.forward, out hit, knifeRange))
        {
            GameObject    target       = hit.collider.gameObject;
            HealthManager targetHealth = target.GetComponent <HealthManager> ();
            if (targetHealth)
            {
                targetHealth.Attack(damage);
            }
        }
    }
Exemple #3
0
    IEnumerator Shock()
    {
        yield return(new WaitForSeconds(1.0f));

        particles.Play();
        while (numConditionsMet == 2)
        {
            Collider[] hits = Physics.OverlapBox(transform.position, overlapExtents);
            foreach (Collider hit in hits)
            {
                HealthManager health = hit.GetComponent <HealthManager>();
                if (health)
                {
                    health.Attack(0.5f, "Shock");
                }
            }
            yield return(new WaitForSeconds(0.5f));
        }
        particles.Stop();
        yield break;
    }
    IEnumerator Thrust(float time)
    {
        float startTime = Time.time;
        float currTime  = Time.time;

        while (currTime - startTime < time)
        {
            Collider[] hits = Physics.OverlapBox(transform.position, overlapExtents);
            foreach (Collider hit in hits)
            {
                HealthManager health = hit.GetComponent <HealthManager>();
                if (health)
                {
                    health.Attack(1.0f, "Thrust");
                }
            }
            currTime = Time.time;
            yield return(new WaitForSeconds(0.5f));
        }
        yield break;
    }