private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Checkpoint")
        {
            PlayerCheckpointTrigger = true;
        }

        if (other.gameObject.tag == "ExtraLifeCoin")
        {
            HealthManager healthManager = GetComponent <HealthManager>();
            healthManager.AddExtraLife();
        }

        if (other.gameObject.tag == "LevelUpCoin")
        {
            hexaCounter++;
            LevelUpText.text = "Goal: " + hexaCounter + "/5";

            if (hexaCounter == hexaGoal)
            {
                hexaGoalTrue = true;
                ballMesh.GetComponent <MeshRenderer>().material = ballPurpleMaterial;
                ballDefaultMaterial = ballPurpleMaterial;
            }

            if (hexaCounter > hexaGoal)
            {
                hexaCounter      = hexaGoal;
                LevelUpText.text = "Goal: " + hexaCounter + "/5";
            }
        }

        if (other.gameObject.tag == "BlackHole")
        {
            playerBlackHoleTrigger = true;
        }
    }