public void SpawnItem() { var chance = 0; chance = random.Next(0, 6); switch (chance) { case 0: Sword sword = new Sword(); sword.Initialization(); inventory.Add(sword); break; case 1: Stick stick = new Stick(); stick.Initialization(); inventory.Add(stick); break; case 2: Hat hat = new Hat(); hat.Initialization(); inventory.Add(hat); break; case 3: Bib bib = new Bib(); bib.Initialization(); inventory.Add(bib); break; case 4: Trousers trousers = new Trousers(); trousers.Initialization(); inventory.Add(trousers); break; case 5: Boots boots = new Boots(); boots.Initialization(); inventory.Add(boots); break; } }