Exemple #1
0
    public void UpdateOrientation(int nextDir, bool forceUpdate = false)
    {
        if (nextDir != direction && nextDir != 0 && !canFlipDir) {
            canFlipDir = true;
            lastPlace = rbody.transform.position;
        }

        // We need to flip the sprite
        if (forceUpdate || (canFlipDir && Vector3.SqrMagnitude(lastPlace - rbody.transform.position) > maxDistBeforeFlip * maxDistBeforeFlip)) {
            direction *= -1;
            canFlipDir = false;

            head.Flip();
            hat.Flip(direction);

            // Flip tired puff
            Transform puffTrans = tiredAnimation.transform;
            Vector3 eulerAngles = puffTrans.localEulerAngles;
            eulerAngles.z *= -1;
            puffTrans.localRotation = Quaternion.Euler(eulerAngles);
            Vector3 pos = puffTrans.localPosition;
            pos.x *= -1;
            Vector3 scale = puffTrans.localScale;
            scale.x *= -1;
            puffTrans.localScale = scale;
            puffTrans.localPosition = pos;
        }
    }