Exemple #1
0
 public static void AttachToPlayer(Player player, Hat newHat)
 {
     newHat.wearer = player;
     newHat.transform.rotation = player.transform.rotation;
     //newHat.transform.rotation = new Quaternion(0, 0, 0, 1);
     newHat.rigidbody2D.isKinematic = true;
     Collider2D[] col = newHat.GetComponents<Collider2D>();
     foreach (Collider2D c in col )
     {
         c.enabled = false;
     }
     //newHat.collider2D.enabled = false;
     newHat.transform.position = player.hatHolder.position;
     newHat.transform.parent = player.hatHolder;
 }