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C# (CSharp) Gun.AIFire Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Gun
Méthode/Fonction:
AIFire
Exemples au hotexamples.com:
1
C# (CSharp) Gun.AIFire - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Gun.AIFire
à partir du pack SoftUni extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
AddToSubShop(30)
AddProjectileModuleFrom(30)
AddToBlacksmithShop(21)
AddPassiveStatModifier(16)
Aim(14)
AddToTrorkShop(10)
AddAmmo(7)
AddItemToTrorcMetaShop(7)
Attack(5)
AddToCursulaShop(5)
AddCurrentGunStatModifier(4)
AddItemToGooptonMetaShop(4)
AttemptFire(3)
AddToPool(3)
AddItemToDougMetaShop(3)
BlockGun(2)
AddProjectileFrom(2)
AmmoPrice(2)
AddMagazine(2)
BeginShooting(2)
Activate(2)
SetIsHoming(1)
BulletCollect(1)
SetDoesArc(1)
SetChainPoison(1)
BulletsLeft(1)
BulletAnimation(1)
GetDamagePerSecond(1)
GetComponentsInChildren(1)
ButtonPressed(1)
ButtonHold(1)
GetDamagePerShot(1)
AIFire(1)
SetKnockback(1)
SetShieldSlow(1)
SetSpread(1)
SetSplashRadiusBonus(1)
SetSplash(1)
SetSpeed(1)
SetSlowdown(1)
SetSlowDur(1)
SetShieldShred(1)
SetLeeches(1)
SetShieldHP(1)
SetRange(1)
SetPoisonDur(1)
SetPoison(1)
SetPiercing(1)
SetLifeDrain(1)
SetMultiSplit(1)
Méthodes fréquemment utilisées
AddToSubShop (30)
AddProjectileModuleFrom (30)
AddToBlacksmithShop (21)
AddPassiveStatModifier (16)
Aim (14)
AddToTrorkShop (10)
AddAmmo (7)
AddItemToTrorcMetaShop (7)
Attack (5)
AddToCursulaShop (5)
Méthodes fréquemment utilisées
AddCurrentGunStatModifier (4)
AddItemToGooptonMetaShop (4)
AttemptFire (3)
AddToPool (3)
AddItemToDougMetaShop (3)
BlockGun (2)
AddProjectileFrom (2)
AmmoPrice (2)
AddMagazine (2)
BeginShooting (2)
Activate (2)
SetIsHoming (1)
BulletCollect (1)
SetDoesArc (1)
SetChainPoison (1)
BulletsLeft (1)
BulletAnimation (1)
GetDamagePerSecond (1)
GetComponentsInChildren (1)
ButtonPressed (1)
Méthodes fréquemment utilisées
Activate (2)
SetIsHoming (1)
BulletCollect (1)
SetDoesArc (1)
SetChainPoison (1)
BulletsLeft (1)
BulletAnimation (1)
GetDamagePerSecond (1)
GetComponentsInChildren (1)
ButtonPressed (1)
ButtonHold (1)
GetDamagePerShot (1)
AIFire (1)
SetKnockback (1)
SetShieldSlow (1)
SetSpread (1)
SetSplashRadiusBonus (1)
SetSplash (1)
SetSpeed (1)
SetSlowdown (1)
SetSlowDur (1)
SetShieldShred (1)
SetLeeches (1)
SetShieldHP (1)
SetRange (1)
SetPoisonDur (1)
SetPoison (1)
SetPiercing (1)
SetLifeDrain (1)
SetMultiSplit (1)
Méthodes fréquemment utilisées
ButtonHold (1)
GetDamagePerShot (1)
AIFire (1)
SetKnockback (1)
SetShieldSlow (1)
SetSpread (1)
SetSplashRadiusBonus (1)
SetSplash (1)
SetSpeed (1)
SetSlowdown (1)
SetSlowDur (1)
SetShieldShred (1)
SetLeeches (1)
SetShieldHP (1)
SetRange (1)
SetPoisonDur (1)
SetPoison (1)
SetPiercing (1)
SetLifeDrain (1)
SetMultiSplit (1)
AllBulletOff (1)
BeginFire (1)
AddProjectileModule (1)
ASSAULT_RIFLE (1)
Action (1)
Active (1)
ActivePause (1)
Add (1)
AddAmmoClip (1)
AddBul (1)
AddBullet (1)
AddBulletOwn (1)
AddMuzzle (1)
AddPoolBullet (1)
AddProjectile (1)
AddProjectileModuleToRawVolley (1)
Anim (1)
AddSHotgunAmmo (1)
AdvanceNeedScore (1)
AfterCanFire (1)
Gun Class Documentation
Exemple #1
0
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void FriendlyAttack() { ai.canMove = false; gun.AIFire(); }
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