Exemple #1
0
 public void FinishUUC(GameState state)
 {
     if (this.TypeEnum == Creation.CreationType.Universe && state.Statistic.HasStartedUniverseChallenge && this.count > 0)
     {
         state.Statistic.HasStartedUniverseChallenge = false;
         if (state.Statistic.FastestUUCallenge <= 0 || state.Statistic.FastestUUCallenge > state.Statistic.TimeAfterUUCStarted)
         {
             state.Statistic.FastestUUCallenge = state.Statistic.TimeAfterUUCStarted;
             Leaderboards.SubmitStat(LeaderBoardType.FastestUUCallenge, (int)(state.Statistic.FastestUUCallenge.ToLong() / 1000L), false);
         }
         state.Statistic.TimeAfterUUCStarted = 0;
         Statistic expr_C6 = state.Statistic;
         expr_C6.UniverseChallengesFinished = ++expr_C6.UniverseChallengesFinished;
         if (state.HomePlanet.UpgradeLevel < 50)
         {
             Planet expr_F8 = state.HomePlanet;
             expr_F8.UpgradeLevel = ++expr_F8.UpgradeLevel;
             GuiBase.ShowToast("Ultimate Universe Challenge finished! Your Planet level increased by 1.");
         }
         else
         {
             GuiBase.ShowToast("Ultimate Universe Challenge finished! But your Planet level is already maxed.");
         }
     }
 }
Exemple #2
0
        private void SetAdCompleted(object returnValue)
        {
            App.AdOpened = false;
            State2 expr_10 = App.State.Ext;

            expr_10.AdPoints = ++expr_10.AdPoints;
            App.State.Ext.AdsWatched++;
            App.State.Ext.TotalAdsWatched++;
            GuiBase.ShowToast("Thank you, you received 1 Ad point!");
        }
		public static GameState LoadGameState(string filename)
		{
			if (App.CurrentPlattform == Plattform.Steam)
			{
				if (string.IsNullOrEmpty(filename))
				{
					return null;
				}
				string str = Application.dataPath + "\\Saves\\";
				if (!"ManualSave.txt".Equals(filename))
				{
					str = Application.persistentDataPath + "\\ItRtG_Steam_\\";
				}
				if (!filename.Contains(".txt"))
				{
					filename += ".txt";
				}
				string text = str + filename;
				GameState gameState = Storage.FromCompressedString(Storage.LoadFile(text));
				if (gameState == null || (gameState.Clones.Count == 0 && gameState.Statistic.HighestGodDefeated == 0))
				{
					text = Application.persistentDataPath + "\\ItRtG_Steam_\\" + filename;
					gameState = Storage.FromCompressedString(Storage.LoadFile(text));
				}
				if (gameState == null || (gameState.Clones.Count == 0 && gameState.Statistic.HighestGodDefeated == 0))
				{
					text = Application.dataPath + "\\Saves\\" + filename;
					gameState = Storage.FromCompressedString(Storage.LoadFile(text));
				}
				Log.Info("Game loaded from: " + text);
				if (App.State != null && !App.State.SteamId.Equals(gameState.SteamId) && App.State.KongUserIdLong == 0L)
				{
					Log.Error("This save is not a valid save!");
					GuiBase.ShowToast("This save is not a valid save!");
					Storage.SaveGameState(gameState, "SaveWrongSteamId");
					return null;
				}
				if (string.IsNullOrEmpty(gameState.SteamId) && !filename.Equals("AutoSave.txt"))
				{
					Log.Error("This save is not a valid save!");
					GuiBase.ShowToast("This save is not a valid save!");
					Storage.SaveGameState(gameState, "SaveInvalidSteamId");
					return null;
				}
				return gameState;
			}
			else
			{
				if (PlayerPrefs.HasKey(filename))
				{
					return Storage.FromCompressedString(PlayerPrefs.GetString(filename));
				}
				return null;
			}
		}
        public void AddNeededClones()
        {
            this.RemoveAllClones();
            CDouble clonesNeeded    = this.ClonesNeeded;
            CDouble availableClones = App.State.GetAvailableClones(false);

            if (availableClones >= clonesNeeded)
            {
                App.State.Clones.UseShadowClones(clonesNeeded);
                this.ShadowClones    += clonesNeeded;
                this.ShouldUpdateText = true;
            }
            else
            {
                GuiBase.ShowToast("You need " + clonesNeeded.GuiText + " clones!");
            }
        }
        public void GetAttacked(CDouble attackPower, long millisecs)
        {
            int     value   = UnityEngine.Random.Range(1, 100);
            CDouble cDouble = new CDouble();

            if (value <= App.State.Crits.CriticalPercent(App.State.GameSettings.TBSEyesIsMirrored))
            {
                attackPower = attackPower * App.State.Crits.CriticalDamage / 100;
                cDouble     = attackPower / 5000 * millisecs;
            }
            else
            {
                cDouble = (attackPower - this.Defense) / 5000 * millisecs;
            }
            this.DamageSec = cDouble * 33;
            if (cDouble > 0)
            {
                this.CurrentHealth -= cDouble;
            }
            if (this.CurrentHealth <= 0)
            {
                if (App.State.Statistic.HighestGodDefeated < this.Level + 28)
                {
                    App.State.Statistic.HighestGodDefeated = this.Level + 28;
                }
                App.State.PremiumBoni.GodPower++;
                App.State.HomePlanet.BaalPower += this.Level;
                GuiBase.ShowToast("Your god power is increased by 1, you also received " + this.Level + " Baal Power!");
                App.State.PremiumBoni.CheckIfGPIsAdjusted();
                this.IsFighting = false;
                GodUi.EnableCreating();
                Statistic expr_1AF = App.State.Statistic;
                expr_1AF.TotalGodsDefeated = ++expr_1AF.TotalGodsDefeated;
                Leaderboards.SubmitStat(LeaderBoardType.GodsDefeated, App.State.Statistic.TotalGodsDefeated.ToInt(), false);
                Leaderboards.SubmitStat(LeaderBoardType.HighestGodDefeated, App.State.Statistic.HighestGodDefeated.ToInt(), false);
                this.IncreaseLevel();
            }
            Log.Info("CurrentHealth: " + this.CurrentHealth);
        }
Exemple #6
0
        public Crystal Upgrade(GameState state, CDouble moduleLevel, CDouble count)
        {
            if (count > this.Count)
            {
                count = this.Count;
            }
            int     num = this.UpgradeChance(state, moduleLevel, false).ToInt();
            CDouble crystalsAfterUpgrade = this.GetCrystalsAfterUpgrade(state, moduleLevel, count);

            this.Count -= count;
            this.Count.Round();
            if (crystalsAfterUpgrade == 0)
            {
                GuiBase.ShowToast("You failed to upgrade any crystal!");
            }
            return(new Crystal
            {
                Type = this.Type,
                Count = crystalsAfterUpgrade,
                Level = this.Level + 1
            });
        }
Exemple #7
0
 private void SetAdAbandoned(object returnValue)
 {
     App.AdOpened = false;
     GuiBase.ShowToast("The Ad was canceled, so sorry no reward.");
 }
Exemple #8
0
        public void GetReward(bool won)
        {
            bool    flag    = won;
            CDouble cDouble = 33;

            foreach (Fight current in App.State.AllFights)
            {
                if (current.IsAvailable)
                {
                    cDouble *= 2;
                }
            }
            if (App.State.Generator != null && App.State.Generator.IsBuilt)
            {
                cDouble += App.State.Generator.DivinitySec;
            }
            cDouble *= 2;
            if (this.currentBattleType == BattleState.BattleType.endless && this.DefeatedEnemyCount > 0)
            {
                int num = 0;
                for (int i = 0; i < this.DefeatedEnemyCount; i++)
                {
                    num += i * 5;
                }
                cDouble *= num;
                if (this.DefeatedEnemyCount > App.State.Statistic.MostDefeatedShadowClones)
                {
                    App.State.Statistic.MostDefeatedShadowClones = this.DefeatedEnemyCount;
                    Leaderboards.SubmitStat(LeaderBoardType.MostClonesDefeated, App.State.Statistic.MostDefeatedShadowClones.ToInt(), false);
                }
                flag = true;
            }
            else if (this.currentBattleType == BattleState.BattleType.gods && this.DefeatedEnemyCount > 0)
            {
                cDouble = cDouble * this.DefeatedEnemyCount * 2;
                flag    = true;
            }
            else if (this.currentBattleType == BattleState.BattleType.jacky)
            {
                cDouble *= 100;
                if (App.State.AllMights.First((Might x) => x.TypeEnum == Might.MightType.physical_attack).Level >= 100 && won)
                {
                    Pet pet = App.State.Ext.AllPets.First((Pet x) => x.TypeEnum == PetType.Mole);
                    if (!pet.IsUnlocked)
                    {
                        BattleState.JackyLeeDefeated = true;
                        pet.Unlock();
                        GuiBase.ShowToast("Contratulations, you just unlocked " + pet.Name + "!");
                    }
                }
            }
            else if (this.currentBattleType == BattleState.BattleType.cthulhu)
            {
                cDouble *= 150;
            }
            else if (this.currentBattleType == BattleState.BattleType.doppel)
            {
                cDouble *= 250;
            }
            else if (this.currentBattleType == BattleState.BattleType.developer && this.DefeatedEnemyCount > 0)
            {
                if (this.DefeatedEnemyCount == 1)
                {
                    cDouble *= 300;
                }
                else
                {
                    cDouble *= 1000;
                    App.State.Statistic.CreatorBeaten = true;
                }
                flag = true;
            }
            if (flag)
            {
                App.State.Money      += cDouble;
                this.BattleRewardText = "You received " + cDouble.ToGuiText(true) + " Divinity!";
            }
            else
            {
                this.BattleRewardText = "You lost and got nothing.";
            }
            this.ResetSkillCoolDowns(false);
        }
Exemple #9
0
        public new void UpdateDuration(long ms)
        {
            foreach (GeneratorUpgrade current in this.Upgrades)
            {
                current.UpdateDuration(ms);
            }
            CDouble leftSide = 0;
            int     num      = 0;

            if (this.IsBuilt && this.ShadowCloneCount > 0)
            {
                Creation creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == Creation.CreationType.Stone);
                if (creation != null)
                {
                    CDouble rightSide = ms * (long)App.State.ClonesDifGenMod / 20L;
                    CDouble cDouble   = this.ShadowCloneCount * rightSide;
                    if (creation.Count < cDouble)
                    {
                        cDouble = creation.Count;
                    }
                    CDouble cDouble2 = this.Capacity - this.FilledCapacity;
                    CDouble cDouble3 = cDouble * creation.BuyCost;
                    if (cDouble3 > cDouble2)
                    {
                        leftSide = cDouble3 - cDouble2;
                        cDouble3 = cDouble2;
                    }
                    if (leftSide > 0)
                    {
                        cDouble -= leftSide / creation.BuyCost;
                        num      = (leftSide / 962500000).ToInt();
                    }
                    this.FilledCapacity += cDouble3;
                    creation.Count      -= cDouble;
                }
            }
            if (this.FilledCapacity > 0)
            {
                CDouble cDouble4 = this.ConvertSec * ms / 1000;
                if (this.FilledCapacity > cDouble4)
                {
                    this.FilledCapacity -= cDouble4;
                }
                else
                {
                    cDouble4            = this.FilledCapacity;
                    this.FilledCapacity = 0;
                }
                CDouble cDouble5 = cDouble4 * this.DivinityEachCapacity;
                this.DivinitySec = cDouble5 * 1000 / ms;
                if (num > 400)
                {
                    num = 400;
                }
                cDouble5 = cDouble5 * (num + 100) / 100;
                this.DivinitySecWithWorker = cDouble5 * 1000 / ms;
                if (App.State.PremiumBoni.CrystalBonusDivinity > 0)
                {
                    cDouble5 = cDouble5 * (100 + App.State.PremiumBoni.CrystalBonusDivinity) / 100;
                    this.DivinitySecWithWorkerCrystal = cDouble5 * 1000 / ms;
                }
                App.State.Money += cDouble5;
            }
            else
            {
                this.DivinitySecWithWorker = 0;
                this.DivinitySec           = 0;
            }
            if (this.ShadowCloneCount == 0 || this.IsBuilt)
            {
                return;
            }
            if (!this.IsPaid)
            {
                bool          flag          = false;
                StringBuilder stringBuilder = new StringBuilder("You still need:\n");
                using (List <CreationCost> .Enumerator enumerator2 = this.RequiredCreations.GetEnumerator())
                {
                    while (enumerator2.MoveNext())
                    {
                        CreationCost cost      = enumerator2.Current;
                        Creation     creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                        if (!CreationCost.HasCreations(App.State, cost, App.State.GameSettings.AutoBuyCreationsForDivGen))
                        {
                            flag = true;
                            stringBuilder.Append(creation2.Name).Append(" x ").Append((cost.CountNeeded - creation2.Count).ToGuiText(true)).Append("\n");
                        }
                    }
                }
                if (flag)
                {
                    stringBuilder.Append("to build ").Append(this.Name).ToString();
                    if (!App.State.GameSettings.StickyClones)
                    {
                        GuiBase.ShowToast(stringBuilder.ToString());
                        App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
                        this.ShadowCloneCount = 0;
                    }
                    else
                    {
                        this.MissingItems = "\n\n" + stringBuilder.ToString();
                    }
                    return;
                }
                using (List <CreationCost> .Enumerator enumerator3 = this.RequiredCreations.GetEnumerator())
                {
                    while (enumerator3.MoveNext())
                    {
                        CreationCost cost      = enumerator3.Current;
                        Creation     creation3 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                        creation3.Count -= cost.CountNeeded;
                    }
                }
                this.IsPaid = true;
            }
            this.MissingItems     = string.Empty;
            this.CurrentDuration += (ms * (long)this.ShadowCloneCount.ToInt() * (long)App.State.PremiumBoni.MonumentBuildTimeDivider * (100 + App.State.PremiumBoni.BuildingSpeedUpPercent(true)) / 100).ToLong();
            Log.Info(string.Concat(new object[]
            {
                this.Name,
                ", Duration: ",
                this.CurrentDuration,
                " / ",
                this.DurationInMS(1)
            }));
            if (this.CurrentDuration > this.DurationInMS(1))
            {
                this.IsPaid          = false;
                this.CurrentDuration = 0L;
                this.IsBuilt         = true;
                App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
                this.ShadowCloneCount = 0;
            }
        }
        private void UBAttack(bool playerSecondAttack)
        {
            if (playerSecondAttack)
            {
                return;
            }
            int num = UnityEngine.Random.Range(0, 100);

            if (this.Being.DamageReduction < 75 && num > 80)
            {
                this.Being.DamageReduction += 10;
                this.InfoText = this.InfoText + "\n" + this.Being.Name + " concentrated his power. His damage reduction increased by 10%";
            }
            else if (this.Being.HPPercent < 15 && num > 67)
            {
                this.Being.HPPercent += 10;
                this.InfoText         = this.InfoText + "\n" + this.Being.Name + " healed himself for 10% of his hp.";
            }
            else if (num > 85 && !this.Being.PowerUp)
            {
                this.Being.PowerUp = true;
                this.InfoText      = this.InfoText + "\n" + this.Being.Name + " concentrated his power.";
            }
            else
            {
                string  text      = this.Being.SkillName1;
                CDouble rightSide = 1;
                if (num > 50)
                {
                    if (num > 80)
                    {
                        rightSide = 2.5;
                        text      = this.Being.SkillName3;
                    }
                    else
                    {
                        rightSide = 1.5;
                        text      = this.Being.SkillName2;
                    }
                }
                if (this.Being.PowerUp)
                {
                    rightSide          = 2;
                    this.Being.PowerUp = false;
                }
                CDouble cDouble = this.Being.BaseCloneDamage / 100 * (100 - this.DamageReduction) * rightSide;
                cDouble = (double)UnityEngine.Random.Range((float)cDouble.ToInt() * 0.9f, (float)cDouble.ToInt() * 1.1f);
                CDouble cDouble2 = this.Being.BaseDamage / 100 * (100 - this.DamageReduction) * rightSide;
                if (!this.DamageReflect)
                {
                    if (num < this.DodgeChance)
                    {
                        CDouble cDouble3 = 5 * (100 - this.Being.DamageReduction) / 100;
                        if (this.DoubleUp)
                        {
                            cDouble3     *= 2;
                            this.DoubleUp = false;
                        }
                        this.DodgeChance      = 0;
                        this.CounterChance    = 0;
                        cDouble3              = cDouble3 * this.Damage / 100;
                        cDouble3              = (double)UnityEngine.Random.Range((float)cDouble3.ToInt() * 0.9f, (float)cDouble3.ToInt() * 1.1f);
                        this.Being.HPPercent -= cDouble3;
                        this.InfoText         = string.Concat(new string[]
                        {
                            this.InfoText,
                            "\n",
                            this.Being.Name,
                            " used ",
                            text,
                            " and you dodged the attack! \nYou countered for ",
                            cDouble3.ToGuiText(true)
                        });
                    }
                    else
                    {
                        if (cDouble > App.State.HomePlanet.ShadowCloneCount)
                        {
                            cDouble   = App.State.HomePlanet.ShadowCloneCount;
                            cDouble2 *= 2;
                        }
                        else
                        {
                            cDouble2 *= 0.5;
                        }
                        App.State.HomePlanet.ShadowCloneCount -= cDouble.ToInt();
                        App.State.Clones.RemoveUsedShadowClones(cDouble.ToInt());
                        App.State.Clones.Count                    -= cDouble.ToInt();
                        App.State.Clones.TotalClonesKilled        += cDouble.ToInt();
                        App.State.Statistic.TotalShadowClonesDied += cDouble;
                        this.PlayerHp -= App.State.MaxHealth * cDouble2 / 100;
                        this.InfoText  = string.Concat(new string[]
                        {
                            this.InfoText,
                            "\n",
                            this.Being.Name,
                            " used ",
                            text,
                            " and killed ",
                            cDouble.ToGuiText(true),
                            " of your clones!\nYou also lost ",
                            cDouble2.ToGuiText(true),
                            " % of your hp."
                        });
                    }
                }
                else
                {
                    cDouble2 = cDouble2 * (100 - this.Being.DamageReduction) / 250;
                    if (cDouble2 > 5)
                    {
                        cDouble2 = 5;
                    }
                    this.Being.HPPercent -= cDouble2;
                    this.DamageReflect    = false;
                    this.InfoText         = string.Concat(new string[]
                    {
                        this.InfoText,
                        "\n",
                        this.Being.Name,
                        " used ",
                        text,
                        " but the damage is reflected back!\n",
                        this.Being.Name,
                        " took ",
                        cDouble2.ToGuiText(true),
                        " % damage."
                    });
                }
            }
            if (this.PlayerHp <= 0 || App.State.HomePlanet.ShadowCloneCount <= 0)
            {
                App.State.CurrentHealth = 0;
                GuiBase.ShowToast("You lost the fight!");
                this.IsFighting = false;
            }
            if (this.Being.HPPercent <= 0)
            {
                this.Being.IsDefeated = true;
                this.Being.isCreating = false;
                this.Being.TimesDefeated++;
                CDouble multiplier = this.Being.GetMultiplier(App.State.HomePlanet.UBMultiplier);
                App.State.HomePlanet.UBMultiplier        += multiplier;
                App.State.PremiumBoni.GodPower           += this.Being.Tier * 10;
                App.State.HomePlanet.TotalGainedGodPower += this.Being.Tier * 10;
                GuiBase.ShowToast(string.Concat(new object[]
                {
                    "You won the fight and earned ",
                    this.Being.Tier * 10,
                    " God Power!\nYour planet multiplier also increased by ",
                    multiplier.ToGuiText(true)
                }));
                if (this.Being.Tier < 5)
                {
                    App.State.HomePlanet.UltimateBeingsV2[this.Being.Tier].IsAvailable = true;
                }
                App.State.PremiumBoni.CheckGP = true;
                this.IsFighting = false;
                HeroImage.SetTitle();
            }
        }
        internal static void Rebirth()
        {
            Monument monument3 = App.State.AllMonuments.FirstOrDefault((Monument x) => x.TypeEnum == Monument.MonumentType.black_hole);

            if (monument3 != null && monument3.Upgrade.Level > 0)
            {
                int num = monument3.Upgrade.Level.ToInt();
                if (num > 50)
                {
                    num = 50;
                }
                App.State.PremiumBoni.GodPower             += num;
                App.State.Statistic.GPFromBlackHoleUpgrade += num;
                GuiBase.ShowBigMessage("You received " + num + " God Power from your black hole upgrades!");
            }
            if (App.State.Statistic.HasStartedNoRbChallenge)
            {
                GuiBase.ShowToast("Because of your rebirth, you lost your No Rebirth Challenge!");
                App.State.Statistic.HasStartedNoRbChallenge = false;
            }
            App.State.Statistic.Last5RebirthTimes.Add(App.State.Statistic.TimePlayedSinceRebirth);
            if (App.State.Statistic.Last5RebirthTimes.Count > 5)
            {
                App.State.Statistic.Last5RebirthTimes.RemoveAt(0);
            }
            bool    shouldSubmitScore = App.State.ShouldSubmitScore;
            CDouble cDouble           = App.State.Statistic.ApplyTimeMulti(App.State.Multiplier.RebirthMulti * App.State.Statistic.StatisticRebirthMultiplier);

            if (App.State.Statistic.AvgTimeLastRebirths() < 900 || App.State.Statistic.RandomDividerLastRebirth < 1)
            {
                App.State.Statistic.CalcuRandomDivider();
            }
            else
            {
                App.State.Statistic.RandomDividerLastRebirth = 1;
            }
            bool flag = false;

            foreach (Creation current in App.State.AllCreations)
            {
                if (current.GodToDefeat.IsDefeated)
                {
                    App.State.Statistic.GodDefeatedBeforeRebirth = current.GodToDefeat.Name;
                    if (current.TypeEnum == Creation.CreationType.Universe)
                    {
                        flag = true;
                    }
                }
            }
            if (flag)
            {
                App.State.Statistic.GodDefeatedBeforeRebirth = "P. Baal v " + (App.State.PrinnyBaal.Level - 1);
            }
            string  base64String = App.State.Statistic.Serialize();
            CDouble cDouble2     = App.State.Ext.AfkGame.ExpMulti;
            CDouble cDouble3     = App.State.Ext.AfkGame.Power.Level / 10000000;

            if (cDouble3 > 1)
            {
                cDouble3 = 1;
            }
            cDouble2 += cDouble3;
            CDouble                 achievementMultiPhysical = App.State.Multiplier.MultiBoniPhysicalRebirth * cDouble;
            CDouble                 achievementMultiMystic   = App.State.Multiplier.MultiBoniMysticRebirth * cDouble;
            CDouble                 achievementMultiBattle   = App.State.Multiplier.MultiBoniBattleRebirth * cDouble;
            CDouble                 achievementMultiCreating = App.State.Multiplier.MultiBoniCreatingRebirth * cDouble;
            int                     maxShadowClonesRebirth   = App.State.Clones.MaxShadowClonesRebirth;
            int                     absoluteMaximum          = App.State.Clones.AbsoluteMaximum;
            Premium                 premiumBoni  = App.State.PremiumBoni;
            AvatarOptions           avatar       = App.State.Avatar;
            List <Monument>         allMonuments = App.State.AllMonuments;
            List <GeneratorUpgrade> upgrades     = App.State.Generator.Upgrades;
            PlayerKredProblems      kredProblems = App.State.KredProblems;
            Planet                  homePlanet   = App.State.HomePlanet;
            long                    creatingSpeedBoniDuration = App.State.CreatingSpeedBoniDuration;
            string                  avatarName          = App.State.AvatarName;
            List <float>            randomValues        = App.State.Ext.RandomValues;
            int                     currentRandomNumber = App.State.Ext.CurrentRandomNumber;
            Critical                crits = App.State.Crits;

            crits.Eyes         = crits.Eyes * App.State.PremiumBoni.TbsProgressAfterRebirth / 100;
            crits.Feet         = crits.Feet * App.State.PremiumBoni.TbsProgressAfterRebirth / 100;
            crits.Mouth        = crits.Mouth * App.State.PremiumBoni.TbsProgressAfterRebirth / 100;
            crits.Tail         = crits.Tail * App.State.PremiumBoni.TbsProgressAfterRebirth / 100;
            crits.Wings        = crits.Wings * App.State.PremiumBoni.TbsProgressAfterRebirth / 100;
            crits.EyesNoMirror = crits.EyesNoMirror * App.State.PremiumBoni.TbsProgressAfterRebirth / 100;
            List <Creation> allCreations        = App.State.AllCreations;
            Settings        gameSettings        = App.State.GameSettings;
            string          kongUserId          = App.State.KongUserId;
            string          kongUserName        = App.State.KongUserName;
            string          steamId             = App.State.SteamId;
            string          steamName           = App.State.SteamName;
            string          androidId           = App.State.AndroidId;
            string          androidName         = App.State.AndroidName;
            bool            isSocialDialogShown = App.State.IsSocialDialogShown;
            List <Skill>    allSkills           = App.State.AllSkills;
            List <Pet>      allPets             = App.State.Ext.AllPets;

            foreach (Pet current2 in allPets)
            {
                current2.FeedTimer        = 43200000L;
                current2.Exp              = 0;
                current2.Level            = 1;
                current2.ShadowCloneCount = 0;
                current2.CloneBattle      = 1;
                current2.CloneMystic      = 1;
                current2.ClonePhysical    = 1;
                current2.CalculateValues();
            }
            State2       ext                          = App.State.Ext;
            List <Might> allMights                    = App.State.AllMights;
            long         timeStampGameClosed          = App.State.TimeStampGameClosed;
            long         timeStampGameClosedOfflineMS = App.State.TimeStampGameClosedOfflineMS;
            CDouble      cDouble4                     = 0;

            foreach (Crystal current3 in App.State.Ext.Factory.EquippedCrystals)
            {
                CDouble cDouble5 = current3.Level;
                if (current3.Type == ModuleType.Ultimate)
                {
                    cDouble5 *= 2;
                }
                if (current3.Type == ModuleType.God)
                {
                    cDouble5 *= 3;
                }
                cDouble4 += cDouble5;
            }
            App.State = new GameState(true, App.State.Statistic.AchievementChallengesFinished.ToInt());
            App.State.GameSettings.AutofillDefenders = false;
            App.State.TimeStampGameClosed            = timeStampGameClosed;
            App.State.TimeStampGameClosedOfflineMS   = timeStampGameClosedOfflineMS;
            App.State.Ext.AfkGame.InitExpCost();
            App.State.Ext.SteamCurrency               = ext.SteamCurrency;
            App.State.Ext.SteamCountry                = ext.SteamCountry;
            App.State.Ext.TimeSinceSteam              = ext.TimeSinceSteam;
            App.State.Ext.AdPoints                    = ext.AdPoints;
            App.State.Ext.AdsWatched                  = ext.AdsWatched;
            App.State.Ext.TotalAdsWatched             = ext.TotalAdsWatched;
            App.State.Ext.ImportedSaveFromKongToSteam = ext.ImportedSaveFromKongToSteam;
            App.State.Ext.KongConvertId               = ext.KongConvertId;
            App.State.Ext.TwitterClicked              = ext.TwitterClicked;
            App.State.Ext.FacebookClicked             = ext.FacebookClicked;
            App.State.Ext.PetIdInAvatar               = ext.PetIdInAvatar;
            App.State.Ext.Lucky            = ext.Lucky;
            App.State.Ext.RateDialogShown  = ext.RateDialogShown;
            App.State.Ext.PetStonesSpent   = ext.PetStonesSpent;
            App.State.Ext.AfkGame.ExpMulti = cDouble2;
            App.State.KongUserId           = kongUserId;
            App.State.KongUserName         = kongUserName;
            App.State.SteamId             = steamId;
            App.State.SteamName           = steamName;
            App.State.AndroidId           = androidId;
            App.State.AndroidName         = androidName;
            App.State.IsTutorialShown     = true;
            App.State.IsGuestMsgShown     = true;
            App.State.IsSocialDialogShown = isSocialDialogShown;
            App.State.Multiplier.AchievementMultiPhysical = achievementMultiPhysical;
            App.State.Multiplier.AchievementMultiMystic   = achievementMultiMystic;
            App.State.Multiplier.AchievementMultiBattle   = achievementMultiBattle;
            App.State.Multiplier.AchievementMultiCreating = achievementMultiCreating;
            App.State.Clones.MaxShadowClones         = maxShadowClonesRebirth;
            App.State.Clones.AbsoluteMaximum         = absoluteMaximum;
            App.State.Multiplier.GodMultiFromRebirth = cDouble;
            App.State.Statistic = Statistic.FromString(base64String);
            Statistic expr_981 = App.State.Statistic;

            expr_981.TotalRebirths = ++expr_981.TotalRebirths;
            App.State.Statistic.TimePlayedSinceRebirth = 0L;
            App.State.Statistic.BlackHoleGPTimer       = 0;
            App.State.Ext.AfkGame.Exp = App.State.Statistic.TotalRebirths * 30 * App.State.Ext.AfkGame.ExpMulti;
            App.State.AddMultisFromGod();
            App.State.KredProblems = kredProblems;
            App.State.Crits        = crits;
            App.State.CreatingSpeedBoniDuration = creatingSpeedBoniDuration;
            int num2 = App.State.Statistic.TotalShadowClonesCreated.ToInt() / 1000;

            if (num2 > 950)
            {
                num2 = 950;
            }
            App.State.CloneAttackDivider = 1000 - num2;
            int num3 = App.State.Statistic.TotalShadowClonesDied.ToInt() / 500;

            if (num3 > 950)
            {
                num3 = 950;
            }
            App.State.CloneDefenseDivider = 1000 - num3;
            App.State.CloneHealthDivider  = 1000 - num3;
            App.State.InitAchievementNames();
            App.State.PremiumBoni = premiumBoni;
            App.State.PremiumBoni.ChakraPillV2InUse    = false;
            App.State.PremiumBoni.GodlyLiquidV2InUse   = false;
            App.State.PremiumBoni.TotalMightIsUnlocked = false;
            App.State.PremiumBoni.CrystalGPTimeCurrent = 0;
            App.State.PremiumBoni.CrystalPower        += cDouble4;
            App.State.ShouldSubmitScore             = shouldSubmitScore;
            App.State.GameSettings                  = gameSettings;
            App.State.GameSettings.AutoBuyCreations = false;
            App.State.Avatar                  = avatar;
            App.State.Ext.RandomValues        = randomValues;
            App.State.Ext.CurrentRandomNumber = currentRandomNumber;
            using (List <Creation> .Enumerator enumerator4 = App.State.AllCreations.GetEnumerator())
            {
                while (enumerator4.MoveNext())
                {
                    Creation creation  = enumerator4.Current;
                    Creation creation3 = allCreations.FirstOrDefault((Creation x) => x.TypeEnum == creation.TypeEnum);
                    if (creation3 != null)
                    {
                        creation.GodToDefeat.IsDefeatedForFirstTime = creation3.GodToDefeat.IsDefeatedForFirstTime;
                        creation.GodToDefeat.IsDefeatedPetChallenge = creation3.GodToDefeat.IsDefeatedPetChallenge;
                        creation.NextAtCount = creation3.NextAtCount;
                        creation.AutoBuy     = creation3.AutoBuy;
                    }
                }
            }
            using (List <Skill> .Enumerator enumerator5 = App.State.AllSkills.GetEnumerator())
            {
                while (enumerator5.MoveNext())
                {
                    Skill element = enumerator5.Current;
                    Skill skill   = allSkills.FirstOrDefault((Skill x) => x.EnumValue == element.EnumValue);
                    if (skill != null)
                    {
                        element.Extension.KeyPress   = skill.Extension.KeyPress;
                        element.Extension.UsageCount = skill.Extension.UsageCount;
                    }
                }
            }
            using (List <Monument> .Enumerator enumerator6 = App.State.AllMonuments.GetEnumerator())
            {
                while (enumerator6.MoveNext())
                {
                    Monument monument  = enumerator6.Current;
                    Monument monument2 = allMonuments.FirstOrDefault((Monument x) => x.TypeEnum == monument.TypeEnum);
                    if (monument2 != null)
                    {
                        monument.StopAtString         = monument2.StopAtString;
                        monument.Upgrade.StopAtString = monument2.Upgrade.StopAtString;
                    }
                }
            }
            using (List <GeneratorUpgrade> .Enumerator enumerator7 = App.State.Generator.Upgrades.GetEnumerator())
            {
                while (enumerator7.MoveNext())
                {
                    GeneratorUpgrade divGenUpgrade    = enumerator7.Current;
                    GeneratorUpgrade generatorUpgrade = upgrades.FirstOrDefault((GeneratorUpgrade x) => x.type == divGenUpgrade.type);
                    if (generatorUpgrade != null)
                    {
                        divGenUpgrade.StopAt = generatorUpgrade.StopAt;
                    }
                }
            }
            using (List <Might> .Enumerator enumerator8 = App.State.AllMights.GetEnumerator())
            {
                while (enumerator8.MoveNext())
                {
                    Might might  = enumerator8.Current;
                    Might might2 = allMights.FirstOrDefault((Might x) => x.TypeEnum == might.TypeEnum);
                    if (might2 != null)
                    {
                        might.NextAt = might2.NextAt;
                    }
                }
            }
            App.State.Ext.PetPowerMultiCampaigns = ext.PetPowerMultiCampaigns;
            App.State.Ext.PetPowerMultiGods      = ext.PetPowerMultiGods;
            App.State.Ext.PetStones    = ext.PetStones;
            App.State.Ext.AllCampaigns = ext.AllCampaigns;
            foreach (PetCampaign current4 in App.State.Ext.AllCampaigns)
            {
                current4.Cancel();
            }
            App.State.AvatarName                           = avatarName;
            App.State.HomePlanet.IsCreated                 = homePlanet.IsCreated;
            App.State.HomePlanet.UpgradeLevel              = homePlanet.UpgradeLevel;
            App.State.HomePlanet.UltimateBeings            = UltimateBeing.Initial;
            App.State.HomePlanet.UltimateBeingsV2          = UltimateBeingV2.Initial;
            App.State.HomePlanet.UpgradeLevelArtyChallenge = homePlanet.UpgradeLevelArtyChallenge;
            if (App.State.Statistic.UltimateBaalChallengesFinished > 0 || App.State.Statistic.ArtyChallengesFinished > 0)
            {
                App.State.HomePlanet.UltimateBeingsV2[0].IsAvailable   = true;
                App.State.HomePlanet.UltimateBeingsV2[0].TimesDefeated = homePlanet.UltimateBeingsV2[0].TimesDefeated;
                App.State.HomePlanet.UltimateBeingsV2[1].TimesDefeated = homePlanet.UltimateBeingsV2[1].TimesDefeated;
                App.State.HomePlanet.UltimateBeingsV2[2].TimesDefeated = homePlanet.UltimateBeingsV2[2].TimesDefeated;
                App.State.HomePlanet.UltimateBeingsV2[3].TimesDefeated = homePlanet.UltimateBeingsV2[3].TimesDefeated;
                App.State.HomePlanet.UltimateBeingsV2[4].TimesDefeated = homePlanet.UltimateBeingsV2[4].TimesDefeated;
            }
            App.State.HomePlanet.InitUBMultipliers();
            App.State.HomePlanet.TotalGainedGodPower = homePlanet.TotalGainedGodPower;
            using (List <UltimateBeing> .Enumerator enumerator10 = App.State.HomePlanet.UltimateBeings.GetEnumerator())
            {
                while (enumerator10.MoveNext())
                {
                    UltimateBeing being         = enumerator10.Current;
                    UltimateBeing ultimateBeing = homePlanet.UltimateBeings.FirstOrDefault((UltimateBeing x) => x.Tier == being.Tier);
                    being.IsAvailable = ultimateBeing.IsAvailable;
                    being.ComeBack();
                    being.HPPercent = 0.0;
                }
            }
            App.State.GameSettings.AutoBuyCreations = false;
            App.State.GameSettings.AutoBuyCreationsForMonumentsBeforeRebirth = App.State.GameSettings.AutoBuyCreationsForMonuments;
            App.State.GameSettings.AutoBuyCreationsForMonuments = false;
            foreach (UltimateBeingV2 current5 in App.State.HomePlanet.UltimateBeingsV2)
            {
                current5.IsDefeated = false;
            }
            App.State.Ext.AllPets = allPets;
            if (App.State.PremiumBoni.PetFoodAfterRebirth)
            {
                App.State.Ext.PunyFood   = ext.PunyFood;
                App.State.Ext.MightyFood = ext.MightyFood;
                App.State.Ext.StrongFood = ext.StrongFood;
            }
            App.State.Ext.Chocolate = ext.Chocolate;
            App.State.Statistic.CalculateTotalPetGrowth(App.State.Ext.AllPets);
            App.SaveGameState();
            Creation creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == Creation.CreationType.Shadow_clone);

            App.State.GameSettings.LastCreation = creation2;
            if (creation2 != null)
            {
                creation2.IsActive = true;
            }
            if (App.State.Statistic.HasStartedUltimateBaalChallenge && App.State.Statistic.CountRebirthsInUBC)
            {
                Statistic expr_133F = App.State.Statistic;
                expr_133F.RebirthsAfterUBC = ++expr_133F.RebirthsAfterUBC;
            }
            if (App.State.Statistic.HasStartedArtyChallenge)
            {
                Statistic expr_136D = App.State.Statistic;
                expr_136D.RebirthsAfterUAC = ++expr_136D.RebirthsAfterUAC;
                if (App.State.Statistic.RebirthsAfterUAC > 5)
                {
                    App.State.Statistic.HasStartedArtyChallenge = false;
                    App.State.Statistic.RebirthsAfterUAC        = 0;
                    App.State.Statistic.TimeAfterUACStarted     = 0;
                    App.State.HomePlanet.IsCreated = true;
                    if (App.State.HomePlanet.UpgradeLevelArtyChallenge > App.State.HomePlanet.UpgradeLevel)
                    {
                        App.State.HomePlanet.UpgradeLevel = App.State.HomePlanet.UpgradeLevelArtyChallenge;
                    }
                    if (App.State.Statistic.UniverseChallengesFinished > 0 && App.State.HomePlanet.UpgradeLevel < App.State.Statistic.UniverseChallengesFinished + 5)
                    {
                        App.State.HomePlanet.UpgradeLevel = App.State.Statistic.UniverseChallengesFinished + 5;
                    }
                    App.State.HomePlanet.UpgradeLevelArtyChallenge = 0;
                    foreach (UltimateBeing current6 in App.State.HomePlanet.UltimateBeings)
                    {
                        if (current6.Tier <= App.State.HomePlanet.UpgradeLevel)
                        {
                            current6.IsAvailable = true;
                        }
                    }
                    Premium premiumBoni2 = App.State.PremiumBoni;
                    App.State.PremiumBoni = Premium.FromString(App.State.Statistic.PremiumStatsBeforeUBCChallenge);
                    App.State.PremiumBoni.AddPremiumAfterChallenge(premiumBoni2);
                    App.State.Statistic.PremiumStatsBeforeUBCChallenge = string.Empty;
                    App.State.Statistic.HighestGodInUAC = 0;
                    App.State.Clones.AbsoluteMaximum    = App.State.Statistic.AbsoluteMaxClonesBeforeUBCChallenge.ToInt();
                    App.State.Clones.MaxShadowClones    = App.State.Statistic.MaxClonesBeforeUBCChallenge.ToInt();
                    string[] array = App.State.Statistic.SkillUsageCountBeforeUAC.Split(new char[]
                    {
                        ','
                    });
                    for (int i = 0; i < array.Length; i++)
                    {
                        int num4 = 0;
                        int.TryParse(array[i], out num4);
                        if (App.State.AllSkills.Count > i)
                        {
                            App.State.AllSkills[i].Extension.UsageCount += (long)num4;
                        }
                    }
                    App.State.Statistic.SkillUsageCountBeforeUAC = string.Empty;
                    App.State.PremiumBoni.CheckIfGPIsAdjusted();
                    App.SaveGameState();
                    GuiBase.ShowToast("Your Challenge failed! You received back the God Power and God Power upgrades you had before the challenge.");
                }
            }
            Leaderboards.SubmitStat(LeaderBoardType.Rebirths, App.State.Statistic.TotalRebirths.ToInt(), false);
            SpecialFightUi.SortSkills();
            TBSUi.Reset();
            PlanetUi.Instance.Reset();
            if (!App.State.Statistic.HasStartedUltimateBaalChallenge && !App.State.Statistic.HasStartedArtyChallenge && App.State.Statistic.HighestGodDefeated > 3 && !App.State.IsSocialDialogShown)
            {
                MainUi.ShowSocialDialog = true;
            }
            MainUi.Instance.Init(true);
        }
 public static void CheckRebirth(Action <bool> result, bool showDefaultDialog = true)
 {
     foreach (Creation current in App.State.AllCreations)
     {
         if (current.TypeEnum == Creation.CreationType.Light && !current.GodToDefeat.IsDefeated)
         {
             GuiBase.ShowToast("You need to defeat " + current.GodToDefeat.Name + " first to be able to rebirth!");
             result(false);
             return;
         }
     }
     if (App.State.Statistic.HasStartedArtyChallenge && App.State.Statistic.RebirthsAfterUAC > 5)
     {
         GuiBase.ShowDialog("Are you sure?", "If you rebirth now, you will cancel your Arty challenge without getting any rewards!", delegate
         {
             result(true);
         }, delegate
         {
             result(false);
         }, "Yes", "No", false, false);
     }
     else
     {
         App.CheckCampaigns(delegate(bool campaign)
         {
             if (campaign)
             {
                 App.CheckBaalPower(delegate(bool baalpower)
                 {
                     if (baalpower)
                     {
                         App.CheckPets(delegate(bool pets)
                         {
                             if (pets)
                             {
                                 if (showDefaultDialog)
                                 {
                                     GuiBase.ShowDialog("Are you sure?", "This will overwrite your current multiplier, even if your stats after rebirthing are lower.", delegate
                                     {
                                         result(true);
                                     }, delegate
                                     {
                                         result(false);
                                     }, "Yes", "No", false, false);
                                 }
                                 else
                                 {
                                     result(true);
                                 }
                             }
                             else
                             {
                                 result(false);
                             }
                         });
                     }
                     else
                     {
                         result(false);
                     }
                 });
             }
         });
     }
 }
Exemple #13
0
        public void UseSkill(Skill skill, bool usedKey = false)
        {
            int num = 500;

            if (usedKey)
            {
                num = 800;
            }
            foreach (Skill current in App.State.AllSkills)
            {
                if (current.Extension.CoolDownCurrent < (long)num)
                {
                    current.Extension.CoolDownCurrent = (long)num;
                }
            }
            SkillExtension extension = skill.Extension;

            extension.CoolDownCurrent = extension.CoolDownBase;
            extension.UsageCount     += 1L;
            if (skill.TypeEnum == Skill.SkillType.time_manipulation)
            {
                this.CurrentEnemy.TimeManipulate();
                CDouble       cDouble       = new CDouble();
                StringBuilder stringBuilder = new StringBuilder("You use ").Append(skill.Name).Append(" and the damages ");
                for (int i = 0; i < 3; i++)
                {
                    if (this.last3EnemyAttacks[i] != null)
                    {
                        cDouble += this.last3EnemyAttacks[i];
                        stringBuilder.Append(this.last3EnemyAttacks[i].ToGuiText(true));
                        if (i == 0)
                        {
                            stringBuilder.Append(", ");
                        }
                        if (i == 1)
                        {
                            stringBuilder.Append(" and ");
                        }
                    }
                }
                this.PlayerHp    += cDouble;
                this.SkillUseText = this.FightTimeString + stringBuilder.ToString() + " never occurred.";
                this.FightingLog.Add(this.SkillUseText);
                return;
            }
            if (extension.DamagePercent > 0)
            {
                int num2 = extension.DamagePercent;
                int num3 = extension.Hitcount;
                if (skill.TypeEnum == Skill.SkillType.unlimited_creation_works)
                {
                    int num4 = 0;
                    foreach (Creation current2 in App.State.AllCreations)
                    {
                        if (current2.CanBuy)
                        {
                            num4++;
                        }
                    }
                    num2 *= num4;
                }
                else if (skill.TypeEnum == Skill.SkillType.ionioi_hero_summon)
                {
                    num3 = App.State.Statistic.HighestGodDefeated.ToInt();
                }
                if (this.DoubleUp)
                {
                    this.DoubleUp = false;
                    num2         *= 2;
                }
                StringBuilder stringBuilder2 = new StringBuilder("You attack ").Append(this.CurrentEnemy.Name).Append(" with ").Append(skill.Name);
                int           num5           = 0;
                for (int j = 0; j < num3; j++)
                {
                    int num6 = UnityEngine.Random.Range(0, 100);
                    if (extension.Hitchance + this.HitchanceBonus > num6)
                    {
                        num5++;
                    }
                }
                this.HitchanceBonus = 0;
                if (num5 > 0)
                {
                    CDouble cDouble2 = skill.Level;
                    if (cDouble2 > 100000)
                    {
                        int num7 = cDouble2.ToInt() - 100000;
                        if (num7 > 1100000)
                        {
                            cDouble2 = 150000 + (num7 - 1100000) / 100;
                        }
                        else
                        {
                            cDouble2 = 100000 + num7 / 20;
                        }
                    }
                    CDouble cDouble3 = this.randomize(cDouble2 * num2 * this.DamageIncrease * App.State.Attack / 1000000000 * num5);
                    Log.Info("playerDamage: " + cDouble3.ToGuiText(true));
                    stringBuilder2.Append(" and hit ").Append(num5).Append(" times for ").Append(cDouble3.ToGuiText(true)).Append(" damage total.");
                    this.TotalPlayerDamage += cDouble3;
                    this.SkillUseText       = this.FightTimeString + stringBuilder2.ToString();
                    if (extension.HealPercent != 0)
                    {
                        StringBuilder stringBuilder3 = new StringBuilder();
                        CDouble       cDouble4       = extension.HealPercent * App.State.MaxHealth / 100;
                        if (this.PlayerHp + cDouble4 > this.PlayerMaxHP)
                        {
                            cDouble4 = this.PlayerMaxHP - this.PlayerHp;
                        }
                        this.PlayerHp += cDouble4;
                        if (cDouble4 > 0)
                        {
                            stringBuilder3.Append("\nYou heal yourself for " + cDouble4.ToGuiText(true)).Append(".");
                        }
                        else
                        {
                            stringBuilder3.Append("\nYou damage yourself for " + (cDouble4 * -1).ToGuiText(true)).Append(".");
                        }
                        this.SkillUseText += stringBuilder3.ToString();
                    }
                    this.FightingLog.Add(this.SkillUseText);
                    if (this.PlayerHp <= 0)
                    {
                        GuiBase.ShowToast("You lose!");
                        this.IsFighting       = false;
                        this.IsBattleFinished = true;
                        this.GetReward(false);
                        return;
                    }
                    if (this.CurrentEnemy.DoDamage(cDouble3))
                    {
                        this.SkillUseText = "You defeated " + this.CurrentEnemy.Name + "!";
                        if (this.currentBattleType == BattleState.BattleType.developer)
                        {
                            this.SkillUseText = this.SkillUseText + " " + this.CurrentEnemy.Name + " evolved into ";
                        }
                        this.DefeatedEnemyCount++;
                        Log.Info("AllEnemies.Count: " + this.AllEnemies.Count);
                        if (this.AllEnemies.Count > 0)
                        {
                            this.CurrentEnemy = this.AllEnemies[0];
                            this.AllEnemies.RemoveAt(0);
                            if (this.currentBattleType == BattleState.BattleType.developer)
                            {
                                this.SkillUseText = this.SkillUseText + this.CurrentEnemy.Name + "!";
                            }
                        }
                        else if (this.currentBattleType == BattleState.BattleType.gods)
                        {
                            CDouble cDouble5 = new CDouble("99999999999999999999999999999999999999999999999999999999000");
                            int     num8     = 1;
                            for (int k = 0; k < this.DefeatedEnemyCount - 28; k++)
                            {
                                num8++;
                                cDouble5 *= 100;
                            }
                            string name = "P. Baal";
                            if (num8 > 1)
                            {
                                name = "P. Baal v " + num8;
                            }
                            List <EnemyData.SpecialAttackChance> list = new List <EnemyData.SpecialAttackChance>();
                            list.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.doubleDamage, 20));
                            list.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.tripleDamage, 10));
                            list.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.fiveDamage, 5));
                            list.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.tenDamage, 3));
                            this.CurrentEnemy = new EnemyData.Enemy(name, string.Empty, cDouble5 * 1000, cDouble5, EnemyData.EnemyType.constantDamage, list);
                        }
                        else if (this.currentBattleType == BattleState.BattleType.endless)
                        {
                            string name2 = this.DefeatedEnemyCount + 1 + " Shadow Clones";
                            List <EnemyData.SpecialAttackChance> list2 = new List <EnemyData.SpecialAttackChance>();
                            list2.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.doubleDamage, 2 + this.DefeatedEnemyCount / 2));
                            list2.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.tripleDamage, 1 + this.DefeatedEnemyCount / 3));
                            list2.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.fiveDamage, 1 + this.DefeatedEnemyCount / 5));
                            list2.Add(new EnemyData.SpecialAttackChance(EnemyData.SpecialAttack.tenDamage, 1 + this.DefeatedEnemyCount / 10));
                            CDouble hp  = App.State.PowerLevel * 5 * (this.DefeatedEnemyCount + 1);
                            CDouble dam = App.State.PowerLevel / 300 * (this.DefeatedEnemyCount + 1);
                            this.CurrentEnemy = new EnemyData.Enemy(name2, string.Empty, hp, dam, EnemyData.EnemyType.constantDamage, list2);
                        }
                        else
                        {
                            GuiBase.ShowToast("You win!");
                            this.IsFighting       = false;
                            this.IsBattleFinished = true;
                            this.GetReward(true);
                        }
                        this.FightingLog.Add(this.SkillUseText);
                    }
                }
                else
                {
                    stringBuilder2.Append(" and your attack misses!");
                    this.SkillUseText = this.FightTimeString + stringBuilder2.ToString();
                    this.FightingLog.Add(this.SkillUseText);
                }
            }
            else
            {
                StringBuilder stringBuilder4 = new StringBuilder(this.FightTimeString + "You use " + skill.Name).Append(" ");
                if (extension.DamageBlock)
                {
                    this.DamageBlock = true;
                    stringBuilder4.Append("and the next incoming damage will be blocked.");
                }
                if (extension.DamageReflect)
                {
                    this.DamageReflect = true;
                    stringBuilder4.Append("and the next incoming damage will be reflected.");
                }
                if (extension.DoubleUp)
                {
                    this.DoubleUp = true;
                    stringBuilder4.Append("and the next damage you do will be doubled.");
                }
                if (extension.GodSpeedModeDuration > 0L)
                {
                    this.GodSpeedModeDuration = extension.GodSpeedModeDuration;
                    stringBuilder4.Append("and you enter god speed mode for " + extension.GodSpeedModeDuration / 1000L + " seconds.");
                }
                if (extension.GearEyesDuration > 0L)
                {
                    this.GearEyesDuration = extension.GearEyesDuration;
                    stringBuilder4.Append("and the enemy is stopped for " + extension.GearEyesDuration / 1000L + " seconds.");
                }
                if (extension.HealPercent != 0)
                {
                    CDouble cDouble6 = extension.HealPercent * App.State.MaxHealth / 100;
                    if (this.PlayerHp + cDouble6 > this.PlayerMaxHP)
                    {
                        cDouble6 = this.PlayerMaxHP - this.PlayerHp;
                    }
                    this.PlayerHp += cDouble6;
                    if (cDouble6 > 0)
                    {
                        stringBuilder4.Append("and you heal yourself for " + cDouble6.ToGuiText(true)).Append(".");
                    }
                    else
                    {
                        stringBuilder4.Append("and you damage yourself for " + (cDouble6 * -1).ToGuiText(true)).Append(".");
                    }
                }
                if (extension.DodgeChance > 0)
                {
                    this.DodgeChance = extension.DodgeChance;
                    stringBuilder4.Append("and have a ").Append(extension.DodgeChance).Append(" % chance to dodge the next attack.");
                }
                if (extension.HitchanceBonus > 0)
                {
                    this.HitchanceBonus = extension.HitchanceBonus;
                    stringBuilder4.Append("and your next attack skill will have a ").Append(this.HitchanceBonus).Append(" % higher chance to hit.");
                }
                if (extension.CounterChance > 0)
                {
                    this.CounterChance = extension.CounterChance;
                    stringBuilder4.Append("and you have a ").Append(extension.CounterChance).Append(" % chance to counter the next attack.");
                }
                if (extension.DamageIncreaseDuration > 0L)
                {
                    stringBuilder4.Append("and your damage is increased by ").Append(extension.DamageIncreasePercent).Append(" % for ").Append(extension.DamageIncreaseDuration / 1000L).Append(" seconds.");
                    this.DamageIncreases.Add(new DamageChange(extension.DamageIncreasePercent, extension.DamageIncreaseDuration));
                }
                if (extension.DamageDecreaseDuration > 0L)
                {
                    stringBuilder4.Append("and the damage you receive is decreased by ").Append(extension.DamageDecreasePercent).Append(" % for ").Append(extension.DamageDecreaseDuration / 1000L).Append(" seconds.");
                    this.DamageDecreases.Add(new DamageChange(extension.DamageDecreasePercent, extension.DamageDecreaseDuration));
                }
                this.SkillUseText = stringBuilder4.ToString();
                this.SkillUseText = this.SkillUseText.Replace('.', ' ').TrimEnd(new char[0]) + ".";
                this.FightingLog.Add(this.SkillUseText);
            }
        }
Exemple #14
0
        public void GetAttacked(CDouble attackPower, long millisecs)
        {
            int     value = UnityEngine.Random.Range(1, 100);
            CDouble cDouble;

            if (value <= App.State.Crits.CriticalPercent(App.State.GameSettings.TBSEyesIsMirrored))
            {
                attackPower = attackPower * App.State.Crits.CriticalDamage / 100;
                cDouble     = attackPower / 5000 * millisecs;
            }
            else
            {
                cDouble = (attackPower - this.Defense) / 5000 * millisecs;
            }
            this.DamageSec = cDouble * 33;
            if (cDouble > 0)
            {
                this.CurrentHealth -= cDouble;
            }
            if (this.CurrentHealth <= 0)
            {
                App.State.Title    = EnumName.Title(App.State.Avatar.IsFemale, this.TypeEnum);
                App.State.TitleGod = this.Name;
                if (App.State.Statistic.HighestGodDefeated < (int)this.TypeEnum)
                {
                    App.State.Statistic.HighestGodDefeated = (int)this.TypeEnum;
                }
                if (App.State.Statistic.HasStartedArtyChallenge && App.State.Statistic.HighestGodInUAC < (int)this.TypeEnum)
                {
                    App.State.Statistic.HighestGodInUAC = (int)this.TypeEnum;
                }
                this.IsDefeated = true;
                if (this.TypeEnum > God.GodType.Diana || !this.IsDefeatedForFirstTime)
                {
                    this.IsDefeatedForFirstTime = true;
                    App.State.PremiumBoni.GodPower++;
                    GuiBase.ShowToast("Your god power is increased by 1!");
                    App.State.PremiumBoni.CheckIfGPIsAdjusted();
                }
                Statistic expr_212 = App.State.Statistic;
                expr_212.TotalGodsDefeated = ++expr_212.TotalGodsDefeated;
                StoryUi.SetUnlockedStoryParts(App.State);
                Leaderboards.SubmitStat(LeaderBoardType.GodsDefeated, App.State.Statistic.TotalGodsDefeated.ToInt(), false);
                Leaderboards.SubmitStat(LeaderBoardType.HighestGodDefeated, App.State.Statistic.HighestGodDefeated.ToInt(), false);
                HeroImage.Init(true);
                if (this.TypeEnum == God.GodType.Diana)
                {
                    App.State.IsMonumentUnlocked = true;
                    GuiBase.ShowContentUnlocked("You can now build monuments.");
                }
                else if (this.TypeEnum == God.GodType.Nephthys)
                {
                    App.State.IsBuyUnlocked = true;
                    App.State.GameSettings.AutoBuyCreationsForMonuments = App.State.GameSettings.AutoBuyCreationsForMonumentsBeforeRebirth;
                    GuiBase.ShowContentUnlocked("You can now buy creations after you created at least one.");
                }
                else if (this.TypeEnum == God.GodType.Poseidon && App.CurrentPlattform == Plattform.Android && !App.State.Ext.RateDialogShown)
                {
                    App.State.Ext.RateDialogShown = true;
                    GuiBase.ShowDialog("Rate ItRtG", "If you like the game, please rate it on google play. Good ratings helps to get more players, and more players will lead to more success of the game, and more time for me to work on updates or future games.", delegate
                    {
                        App.OpenWebsite("https://play.google.com/store/apps/details?id=de.shugasu.itrtg");
                    }, delegate
                    {
                    }, "Rate it", "Cancel", true, true);
                }
                else if (this.TypeEnum == God.GodType.Freya)
                {
                    App.State.IsUpgradeUnlocked = true;
                    GuiBase.ShowContentUnlocked("You can now upgrade your monuments!");
                }
                else if (this.TypeEnum == God.GodType.Chronos && App.State.Statistic.HasStartedArtyChallenge)
                {
                    UpdateStats.SaveToServer(UpdateStats.ServerSaveType.UAChallengeSave2);
                }
                else if (this.TypeEnum == God.GodType.Tyrant_Overlord_Baal)
                {
                    if (App.State.Statistic.HasStartedDoubleRebirthChallenge)
                    {
                        App.State.Statistic.HasStartedDoubleRebirthChallenge = false;
                        if (App.State.Statistic.FastestDRCallenge <= 0 || App.State.Statistic.FastestDRCallenge > App.State.Statistic.TimeAfterDRCStarted)
                        {
                            App.State.Statistic.FastestDRCallenge = App.State.Statistic.TimeAfterDRCStarted;
                            Leaderboards.SubmitStat(LeaderBoardType.FastestDRCallenge, App.State.Statistic.FastestDRCallenge.ToInt() / 1000, false);
                        }
                        App.State.Statistic.TimeAfterDRCStarted = 0;
                        Statistic expr_493 = App.State.Statistic;
                        expr_493.DoubleRebirthChallengesFinished = ++expr_493.DoubleRebirthChallengesFinished;
                        int num = 10;
                        if (App.State.Statistic.DoubleRebirthChallengesFinished > 50)
                        {
                            num += 10;
                        }
                        App.State.PremiumBoni.GodPower += num;
                        App.State.PremiumBoni.CheckIfGPIsAdjusted();
                        App.SaveGameState();
                        GuiBase.ShowToast("Your god power is increased by " + num + " because you beat the double rebirth challenge!");
                    }
                    if (App.State.Statistic.HasStarted1kChallenge)
                    {
                        App.State.Statistic.HasStarted1kChallenge = false;
                        if (App.State.Statistic.Fastest1KCCallenge <= 0 || App.State.Statistic.Fastest1KCCallenge > App.State.Statistic.TimeAfter1KCStarted)
                        {
                            App.State.Statistic.Fastest1KCCallenge = App.State.Statistic.TimeAfter1KCStarted;
                            Leaderboards.SubmitStat(LeaderBoardType.Fastest1KCCallenge, App.State.Statistic.Fastest1KCCallenge.ToInt() / 1000, false);
                        }
                        App.State.Statistic.TimeAfter1KCStarted = 0;
                        Statistic expr_5DA = App.State.Statistic;
                        expr_5DA.OnekChallengesFinished  = ++expr_5DA.OnekChallengesFinished;
                        App.State.Clones.MaxShadowClones = App.State.Clones.AbsoluteMaximum;
                        App.State.PremiumBoni.GodPower  += 20;
                        App.State.PremiumBoni.CheckIfGPIsAdjusted();
                        App.SaveGameState();
                        GuiBase.ShowToast("Your god power is increased by " + 20 + " because you beat the 1k challenge!");
                    }
                    if (App.State.Statistic.HasStartedUltimatePetChallenge)
                    {
                        App.State.Statistic.HasStartedUltimatePetChallenge = false;
                        if (App.State.Statistic.FastestUPCallenge <= 0 || App.State.Statistic.FastestUPCallenge > App.State.Statistic.TimeAfterUPCStarted)
                        {
                            App.State.Statistic.FastestUPCallenge = App.State.Statistic.TimeAfterUPCStarted;
                            Leaderboards.SubmitStat(LeaderBoardType.FastestUPCallenge, App.State.Statistic.FastestUPCallenge.ToInt() / 1000, false);
                        }
                        App.State.Statistic.TimeAfterUPCStarted = 0;
                        Statistic expr_71F = App.State.Statistic;
                        expr_71F.UltimatePetChallengesFinished = ++expr_71F.UltimatePetChallengesFinished;
                        App.SaveGameState();
                        GuiBase.ShowToast("You have finished the ultimate pet challenge! The rewards you can get from pet campaigns are increased by 5%!");
                    }
                    if (App.State.Statistic.HasStartedNoRbChallenge)
                    {
                        App.State.Statistic.HasStartedNoRbChallenge = false;
                        if (App.State.Statistic.FastestNoRbCCallenge <= 0 || App.State.Statistic.FastestNoRbCCallenge > App.State.Statistic.TimeAfterNoRbStarted)
                        {
                            App.State.Statistic.FastestNoRbCCallenge = App.State.Statistic.TimeAfterNoRbStarted;
                            Leaderboards.SubmitStat(LeaderBoardType.FastestNRChallenge, App.State.Statistic.FastestNoRbCCallenge.ToInt() / 1000, false);
                        }
                        App.State.Statistic.TimeAfterNoRbStarted = 0;
                        Statistic expr_809 = App.State.Statistic;
                        expr_809.NoRbChallengesFinished = ++expr_809.NoRbChallengesFinished;
                        App.State.PremiumBoni.GodPower += 250;
                        App.State.PremiumBoni.CheckIfGPIsAdjusted();
                        App.SaveGameState();
                        GuiBase.ShowToast("Your god power is increased by " + 250 + " because you beat the no rebirth challenge!");
                    }
                    if (App.State.Statistic.HasStartedUltimateBaalChallenge)
                    {
                        App.State.Statistic.HasStartedUltimateBaalChallenge = false;
                        if (App.State.Statistic.FastestUBCallenge <= 0 || App.State.Statistic.FastestUBCallenge > App.State.Statistic.TimeAfterUBCStarted)
                        {
                            App.State.Statistic.FastestUBCallenge = App.State.Statistic.TimeAfterUBCStarted;
                            if (App.State.ShouldSubmitScore)
                            {
                                long num2 = 0L;
                                long.TryParse((App.State.Statistic.FastestUBCallenge.Double / 1000.0).ToString(), out num2);
                                if (num2 == 0L)
                                {
                                    num2 = App.State.Statistic.FastestUBCallenge.ToLong() / 1000L;
                                }
                                Leaderboards.SubmitStat(LeaderBoardType.FastestUBCallenge, (int)num2, false);
                            }
                        }
                        App.State.Statistic.TimeAfterUBCStarted = 0;
                        Statistic expr_983 = App.State.Statistic;
                        expr_983.UltimateBaalChallengesFinished = ++expr_983.UltimateBaalChallengesFinished;
                        if (App.State.Statistic.MinRebirthsAfterUBC == -1 || App.State.Statistic.MinRebirthsAfterUBC > App.State.Statistic.RebirthsAfterUBC)
                        {
                            App.State.Statistic.MinRebirthsAfterUBC = App.State.Statistic.RebirthsAfterUBC;
                        }
                        App.State.Statistic.RebirthsAfterUBC = 0;
                        App.State.HomePlanet.UltimateBeingsV2[0].IsAvailable = true;
                        Premium premiumBoni = App.State.PremiumBoni;
                        App.State.PremiumBoni = Premium.FromString(App.State.Statistic.PremiumStatsBeforeUBCChallenge);
                        App.State.PremiumBoni.AddPremiumAfterChallenge(premiumBoni);
                        App.State.Statistic.PremiumStatsBeforeUBCChallenge = string.Empty;
                        App.State.Clones.AbsoluteMaximum = App.State.Statistic.AbsoluteMaxClonesBeforeUBCChallenge.ToInt();
                        App.State.Clones.MaxShadowClones = App.State.Statistic.MaxClonesBeforeUBCChallenge.ToInt();
                        App.State.PremiumBoni.GodPower  += 100;
                        App.State.PremiumBoni.CheckIfGPIsAdjusted();
                        App.SaveGameState();
                        GuiBase.ShowToast("Your god power is increased by 100 because you beat the ultimate baal challenge!");
                    }
                    if (App.State.Statistic.HasStartedArtyChallenge)
                    {
                        App.State.Statistic.HasStartedArtyChallenge = false;
                        long num3 = 0L;
                        if (App.State.Statistic.FastestUACallenge <= 0 || App.State.Statistic.FastestUACallenge > App.State.Statistic.TimeAfterUACStarted)
                        {
                            App.State.Statistic.FastestUACallenge = App.State.Statistic.TimeAfterUACStarted;
                            num3 = (long)(App.State.Statistic.FastestUACallenge.Double / 1000.0);
                            if (App.State.ShouldSubmitScore)
                            {
                                if (num3 == 0L)
                                {
                                    num3 = App.State.Statistic.FastestUACallenge.ToLong() / 1000L;
                                }
                                if (num3 > 2000000L || App.State.PremiumBoni.HasPurchasedGodPowerOnce)
                                {
                                    Leaderboards.SubmitStat(LeaderBoardType.FastestUACallenge, (int)num3, false);
                                }
                            }
                        }
                        else
                        {
                            num3 = (long)(App.State.Statistic.TimeAfterUACStarted.Double / 1000.0);
                        }
                        App.State.Statistic.TimeAfterUACStarted = 0;
                        Statistic expr_C4C = App.State.Statistic;
                        expr_C4C.ArtyChallengesFinished = ++expr_C4C.ArtyChallengesFinished;
                        App.State.HomePlanet.IsCreated  = true;
                        if (App.State.HomePlanet.UpgradeLevelArtyChallenge > App.State.HomePlanet.UpgradeLevel)
                        {
                            App.State.HomePlanet.UpgradeLevel = App.State.HomePlanet.UpgradeLevelArtyChallenge;
                        }
                        if (App.State.Statistic.UniverseChallengesFinished > 0 && App.State.HomePlanet.UpgradeLevel < App.State.Statistic.UniverseChallengesFinished + 5)
                        {
                            App.State.HomePlanet.UpgradeLevel = App.State.Statistic.UniverseChallengesFinished + 5;
                        }
                        App.State.HomePlanet.UpgradeLevelArtyChallenge = 0;
                        foreach (UltimateBeing current in App.State.HomePlanet.UltimateBeings)
                        {
                            if (current.Tier <= App.State.HomePlanet.UpgradeLevel)
                            {
                                current.IsAvailable = true;
                            }
                        }
                        App.State.HomePlanet.UltimateBeingsV2[0].IsAvailable = true;
                        if (App.State.Statistic.MinRebirthsAfterUAC <= 0 || App.State.Statistic.MinRebirthsAfterUAC > App.State.Statistic.RebirthsAfterUAC)
                        {
                            App.State.Statistic.MinRebirthsAfterUAC = App.State.Statistic.RebirthsAfterUAC;
                        }
                        App.State.Statistic.RebirthsAfterUAC = 0;
                        Premium premiumBoni2 = App.State.PremiumBoni;
                        App.State.PremiumBoni = Premium.FromString(App.State.Statistic.PremiumStatsBeforeUBCChallenge);
                        App.State.PremiumBoni.AddPremiumAfterChallenge(premiumBoni2);
                        App.State.Statistic.PremiumStatsBeforeUBCChallenge = string.Empty;
                        App.State.Statistic.HighestGodInUAC = 0;
                        App.State.Clones.AbsoluteMaximum    = App.State.Statistic.AbsoluteMaxClonesBeforeUBCChallenge.ToInt();
                        App.State.Clones.MaxShadowClones    = App.State.Statistic.MaxClonesBeforeUBCChallenge.ToInt();
                        string[] array = App.State.Statistic.SkillUsageCountBeforeUAC.Split(new char[]
                        {
                            ','
                        });
                        for (int i = 0; i < array.Length; i++)
                        {
                            int num4 = 0;
                            int.TryParse(array[i], out num4);
                            if (App.State.AllSkills.Count > i)
                            {
                                App.State.AllSkills[i].Extension.UsageCount += (long)num4;
                            }
                        }
                        App.State.Statistic.SkillUsageCountBeforeUAC = string.Empty;
                        App.State.PremiumBoni.GodPower += 200;
                        App.State.PremiumBoni.CheckIfGPIsAdjusted();
                        App.SaveGameState();
                        if (num3 < 2000000L)
                        {
                            GuiBase.ShowBigMessage("Contratulations, you have beaten the Ultimate Arty Challenge!\nHowever your time doesn't seem to be legit, you won't get the Pet Token Reward.\nIf you really beat the challenge in this time without cheating, please report to [email protected], so I can look at it.");
                        }
                        else if (App.State.Statistic.ArtyChallengesFinished == 1)
                        {
                            GuiBase.ShowBigMessage("Contratulations, you have beaten the Ultimate Arty Challenge!\nYour god power is increased by 200, you unlocked the turtle with the 'Arty was here' sign and you received the turtle pet!");
                        }
                        else if (App.State.Statistic.ArtyChallengesFinished == 2)
                        {
                            Premium expr_1032 = App.State.PremiumBoni;
                            expr_1032.PetToken = ++expr_1032.PetToken;
                            GuiBase.ShowBigMessage("Contratulations, you have beaten the Ultimate Arty Challenge!\nYour god power is increased by 200, and you received a pet token!");
                        }
                    }
                    App.State.PrinnyBaal.IsUnlocked = true;
                }
            }
            Log.Info("CurrentHealth: " + this.CurrentHealth);
        }
Exemple #15
0
 public new bool UpdateDuration(long ms)
 {
     if (this.ShadowCloneCount == 0)
     {
         return(false);
     }
     if (this.Level >= this.StopAt && this.StopAt != 0)
     {
         CDouble shadowCloneCount = this.ShadowCloneCount;
         App.State.Clones.RemoveUsedShadowClones(shadowCloneCount);
         this.ShadowCloneCount = 0;
         Monument monument = App.State.AllMonuments.FirstOrDefault((Monument x) => x.TypeEnum == this.type + 1);
         if (monument != null && monument.StopAt > 0)
         {
             monument.AddCloneCount(shadowCloneCount);
         }
         return(false);
     }
     if (!this.IsPaid)
     {
         bool          flag          = false;
         StringBuilder stringBuilder = new StringBuilder("You still need:\n");
         using (List <CreationCost> .Enumerator enumerator = this.RequiredCreations.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 CreationCost cost     = enumerator.Current;
                 Creation     creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                 if (cost.CountNeeded > creation.Count)
                 {
                     if (App.State.GameSettings.AutoBuyCreationsForMonuments && creation.CanBuy)
                     {
                         CDouble cDouble   = cost.CountNeeded - creation.Count;
                         CDouble rightSide = cDouble * creation.BuyCost * (120 - App.State.PremiumBoni.AutoBuyCostReduction) / 100;
                         if (App.State.Money >= rightSide)
                         {
                             App.State.Money -= rightSide;
                             creation.count  += cDouble;
                             App.State.Statistic.TotalMoneySpent += rightSide;
                         }
                         else
                         {
                             flag = true;
                             stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n");
                         }
                     }
                     else
                     {
                         flag = true;
                         stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n");
                     }
                 }
             }
         }
         if (flag)
         {
             stringBuilder.Append("to upgrade ").Append(EnumName.Name(this.type)).ToString();
             if (!App.State.GameSettings.StickyClones)
             {
                 GuiBase.ShowToast(stringBuilder.ToString());
                 App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
                 this.ShadowCloneCount = 0;
             }
             else
             {
                 this.MissingItems = "\n\n" + stringBuilder.ToString();
             }
             return(false);
         }
         using (List <CreationCost> .Enumerator enumerator2 = this.RequiredCreations.GetEnumerator())
         {
             while (enumerator2.MoveNext())
             {
                 CreationCost cost      = enumerator2.Current;
                 Creation     creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                 creation2.Count -= cost.CountNeeded;
             }
         }
         this.IsPaid = true;
     }
     this.MissingItems     = string.Empty;
     this.CurrentDuration += (ms * (long)this.ShadowCloneCount.ToInt() * (long)App.State.PremiumBoni.MonumentBuildTimeDivider * (100 + App.State.PremiumBoni.BuildingSpeedUpPercent(true)) / 100).ToLong();
     if (this.CurrentDuration > this.DurationInMS(1))
     {
         if (App.State.GameSettings.StopMonumentBuilding)
         {
             App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
             this.ShadowCloneCount = 0;
         }
         this.IsPaid          = false;
         this.CurrentDuration = 0L;
         return(true);
     }
     return(false);
 }
Exemple #16
0
 public new void UpdateDuration(long ms)
 {
     if (this.Upgrade.UpdateDuration(ms))
     {
         this.AddUpgradeLevel();
     }
     if (App.State == null || this.ShadowCloneCount == 0)
     {
         return;
     }
     if (this.Level >= this.StopAt && this.StopAt != 0)
     {
         CDouble shadowCloneCount = this.ShadowCloneCount;
         App.State.Clones.RemoveUsedShadowClones(shadowCloneCount);
         this.ShadowCloneCount = 0;
         if (this.Upgrade.StopAt > 0 && this.Upgrade.IsAvailable)
         {
             this.Upgrade.AddCloneCount(shadowCloneCount);
         }
         else
         {
             Monument monument = App.State.AllMonuments.FirstOrDefault((Monument x) => x.TypeEnum == this.TypeEnum + 1);
             if (monument != null && monument.StopAt > 0)
             {
                 monument.AddCloneCount(shadowCloneCount);
             }
         }
         return;
     }
     if (!this.IsPaid)
     {
         bool          flag          = false;
         StringBuilder stringBuilder = new StringBuilder("You still need:\n");
         using (List <CreationCost> .Enumerator enumerator = this.RequiredCreations(this.Level).GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 CreationCost cost     = enumerator.Current;
                 Creation     creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                 cost.CountNeeded.Round();
                 creation.count.Round();
                 if (cost.CountNeeded > creation.Count)
                 {
                     if (App.State.IsBuyUnlocked && App.State.GameSettings.AutoBuyCreationsForMonuments && creation.CanBuy)
                     {
                         CDouble cDouble   = cost.CountNeeded - creation.Count;
                         CDouble rightSide = cDouble * creation.BuyCost * (120 - App.State.PremiumBoni.AutoBuyCostReduction) / 100;
                         if (App.State.Money >= rightSide)
                         {
                             App.State.Money -= rightSide;
                             creation.count  += cDouble;
                             App.State.Statistic.TotalMoneySpent += rightSide;
                         }
                         else
                         {
                             flag = true;
                             stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n");
                         }
                     }
                     else
                     {
                         flag = true;
                         stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n");
                     }
                 }
             }
         }
         if (flag)
         {
             stringBuilder.Append("to build ").Append(this.Name).ToString();
             if (!App.State.GameSettings.StickyClones)
             {
                 GuiBase.ShowToast(stringBuilder.ToString());
                 App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
                 this.ShadowCloneCount = 0;
             }
             else
             {
                 this.MissingItems = "\n\n" + stringBuilder.ToString();
             }
             return;
         }
         using (List <CreationCost> .Enumerator enumerator2 = this.RequiredCreations(this.Level).GetEnumerator())
         {
             while (enumerator2.MoveNext())
             {
                 CreationCost cost      = enumerator2.Current;
                 Creation     creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                 creation2.Count -= cost.CountNeeded;
             }
         }
         this.IsPaid = true;
     }
     this.MissingItems     = string.Empty;
     this.CurrentDuration += (ms * (long)this.ShadowCloneCount.ToInt() * (long)App.State.PremiumBoni.MonumentBuildTimeDivider * (100 + App.State.PremiumBoni.BuildingSpeedUpPercent(true)) / 100).ToLong();
     if (this.CurrentDuration > this.DurationInMS(1))
     {
         this.CurrentDuration = 0L;
         this.Level           = ++this.Level;
         this.IsPaid          = false;
         Statistic expr_4D4 = App.State.Statistic;
         expr_4D4.MonumentsCreated = ++expr_4D4.MonumentsCreated;
         Leaderboards.SubmitStat(LeaderBoardType.Monuments, App.State.Statistic.MonumentsCreated.ToInt(), false);
         if (this.TypeEnum == Monument.MonumentType.temple_of_god && this.Level == 1)
         {
             GuiBase.ShowContentUnlocked("You can now build a divinity generator!");
         }
         this.AddStatBoni();
         if (App.State.GameSettings.StopMonumentBuilding)
         {
             App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
             this.ShadowCloneCount = 0;
         }
         if (this.TypeEnum == Monument.MonumentType.temple_of_god)
         {
             App.State.Generator.IsAvailable = true;
         }
     }
 }
Exemple #17
0
 public void UpdateDuration(long ms)
 {
     if (App.State == null)
     {
         return;
     }
     if (this.CreationDuration == 0)
     {
         this.InitDuration(App.State);
     }
     if (this.isCreating)
     {
         if (App.State.CreatingPowerBase <= 0)
         {
             GuiBase.ShowToast("You need more creating power to create a " + this.CreationName);
             this.isCreating = false;
             this.GoBackToCreating();
             return;
         }
         if (this.CurrentCreationDuration <= 0)
         {
             Creation creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == this.CreationNeeded);
             if (creation.count == 0)
             {
                 this.isCreating = false;
                 GuiBase.ShowToast("You need one " + creation.Name + " to create a " + this.CreationName);
                 this.GoBackToCreating();
                 return;
             }
             Creation expr_EB = creation;
             expr_EB.count = --expr_EB.count;
         }
         CDouble rightSide = App.State.CreationSpeed(ms);
         this.CurrentCreationDuration += rightSide;
         CDouble cDouble  = (this.CreationDuration - this.CurrentCreationDuration) * 30 / rightSide;
         string  text     = "Time to finish: " + Conv.MsToGuiText(cDouble.ToLong(), true);
         CDouble cDouble2 = this.CreationLoss / this.CreationDuration * rightSide;
         App.State.CreatingPowerBase -= cDouble2;
         if (App.State.CreatingPowerBase < 0)
         {
             App.State.CreatingPowerBase = 0;
         }
         CDouble cDouble3 = cDouble2 * App.State.Multiplier.CurrentMultiCreating * (100 + App.State.PremiumBoni.GpBoniCreating);
         cDouble3 = App.State.AdditionalMultis(cDouble3);
         if (this.CreationDuration > 0 && this.CurrentCreationDuration > this.CreationDuration)
         {
             this.CurrentCreationDuration = 0;
             this.CreationCount           = ++this.CreationCount;
             if (this.CreationCount >= this.StopAt && this.StopAt != 0)
             {
                 this.isCreating = false;
                 this.GoBackToCreating();
             }
         }
         this.CreationDescription = string.Concat(new string[]
         {
             this.CreationDescriptionBase,
             "\nYou will lose ",
             cDouble3.ToGuiText(true),
             " Creating every second while creating this.\n",
             text
         });
     }
     if (this.HPPercent < 100)
     {
         this.HPPercent += 1.67E-05 * (double)ms;
     }
 }
Exemple #18
0
        public void UpdateData(long timeDifference)
        {
            if (!this.IsFighting)
            {
                return;
            }
            this.totalFightTime += timeDifference;
            if (this.GearEyesDuration <= 0L)
            {
                this.enemyAttackTimer += timeDifference;
            }
            this.totalFightTimeMilliSeconds += timeDifference;
            if (this.enemyAttackTimer >= this.enemyAttackTime)
            {
                this.enemyAttackTimer = 0L;
                CDouble cDouble = this.randomize(this.CurrentEnemy.GetDamage(this.PlayerHp) * this.DamageDecrease / 100);
                bool    flag    = false;
                if (this.DodgeChance > 0)
                {
                    int num = UnityEngine.Random.Range(0, 100);
                    if (num < this.DodgeChance)
                    {
                        flag = true;
                    }
                    this.DodgeChance = 0;
                }
                bool flag2 = false;
                if (this.CounterChance > 0)
                {
                    int num2 = UnityEngine.Random.Range(0, 100);
                    if (num2 < this.CounterChance)
                    {
                        flag2 = true;
                    }
                    this.CounterChance = 0;
                }
                if (this.currentBattleType == BattleState.BattleType.endless && this.DefeatedEnemyCount > 0)
                {
                    this.CurrentEnemy.AttackName = this.CurrentEnemy.AttackName.Replace("attacks", "attack");
                    this.CurrentEnemy.AttackName = this.CurrentEnemy.AttackName.Replace("uses", "use");
                }
                if (flag)
                {
                    if (this.currentBattleType == BattleState.BattleType.endless && this.DefeatedEnemyCount > 0)
                    {
                        this.EnemyDamageText = this.CurrentEnemy.Name + this.CurrentEnemy.AttackName + "and they miss!";
                    }
                    else
                    {
                        this.EnemyDamageText = this.CurrentEnemy.Name + this.CurrentEnemy.AttackName + "and misses!";
                    }
                }
                else if (this.DamageBlock)
                {
                    this.DamageBlock     = false;
                    this.EnemyDamageText = this.CurrentEnemy.Name + this.CurrentEnemy.AttackName + "but the damage is nullfied!";
                }
                else if (this.DamageReflect)
                {
                    this.DamageReflect = false;
                    this.CurrentEnemy.DoDamage(cDouble);
                    this.EnemyDamageText = string.Concat(new string[]
                    {
                        this.CurrentEnemy.Name,
                        this.CurrentEnemy.AttackName,
                        "for ",
                        cDouble.ToGuiText(true),
                        " damage but the damage is reflected back!"
                    });
                }
                else
                {
                    this.PlayerHp       -= cDouble;
                    this.EnemyDamageText = string.Concat(new string[]
                    {
                        this.CurrentEnemy.Name,
                        this.CurrentEnemy.AttackName,
                        "for ",
                        cDouble.ToGuiText(true),
                        " damage."
                    });
                    if (flag2)
                    {
                        CDouble cDouble2 = this.randomize(this.DamageIncrease * App.State.Attack / 100);
                        this.CurrentEnemy.DoDamage(cDouble2);
                        this.EnemyDamageText = this.EnemyDamageText + " You counter for " + cDouble2.ToGuiText(true) + " back!";
                    }
                }
                if (this.PlayerHp <= 0)
                {
                    GuiBase.ShowToast("You lose!");
                    this.IsFighting       = false;
                    this.IsBattleFinished = true;
                    this.GetReward(false);
                }
                this.EnemyDamageText = this.FightTimeString + this.EnemyDamageText;
                this.FightingLog.Add(this.EnemyDamageText);
                this.CurrentEnemy.IncreaseDamage();
                this.last3EnemyAttacks[this.currentIntexOfEnemyAttacks] = cDouble;
                this.currentIntexOfEnemyAttacks++;
                this.currentIntexOfEnemyAttacks %= 3;
            }
            foreach (Skill current in App.State.AllSkills)
            {
                current.Extension.CoolDownCurrent -= timeDifference;
                if (current.Extension.CoolDownCurrent < 0L)
                {
                    current.Extension.CoolDownCurrent = 0L;
                }
            }
            List <DamageChange> list = new List <DamageChange>();

            foreach (DamageChange current2 in this.DamageIncreases)
            {
                current2.Duration -= timeDifference;
                if (current2.Duration > 0L)
                {
                    list.Add(current2);
                }
            }
            this.DamageIncreases = list;
            List <DamageChange> list2 = new List <DamageChange>();

            foreach (DamageChange current3 in this.DamageDecreases)
            {
                current3.Duration -= timeDifference;
                if (current3.Duration > 0L)
                {
                    list2.Add(current3);
                }
            }
            this.DamageDecreases       = list2;
            this.GodSpeedModeDuration -= timeDifference;
            if (this.GodSpeedModeDuration <= 0L)
            {
                this.GodSpeedModeDuration = 0L;
            }
            this.GearEyesDuration -= timeDifference;
            if (this.GearEyesDuration <= 0L)
            {
                this.GearEyesDuration = 0L;
            }
        }
Exemple #19
0
 public new bool UpdateDuration(long ms)
 {
     if (this.ShadowCloneCount == 0)
     {
         return(false);
     }
     if (this.StopAt != 0 && this.StopAt <= this.Level)
     {
         App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
         this.ShadowCloneCount = 0;
         return(false);
     }
     if (!this.IsPaid)
     {
         bool          flag          = false;
         StringBuilder stringBuilder = new StringBuilder("You still need:\n");
         using (List <CreationCost> .Enumerator enumerator = this.RequiredCreations.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 CreationCost cost     = enumerator.Current;
                 Creation     creation = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                 if (!CreationCost.HasCreations(App.State, cost, App.State.GameSettings.AutoBuyCreationsForDivGen))
                 {
                     flag = true;
                     stringBuilder.Append(creation.Name).Append(" x ").Append((cost.CountNeeded - creation.Count).ToGuiText(true)).Append("\n");
                 }
             }
         }
         if (flag)
         {
             if (!App.State.GameSettings.StickyClones)
             {
                 stringBuilder.Append("to upgrade ").Append(this.Name).ToString();
                 GuiBase.ShowToast(stringBuilder.ToString());
                 App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
                 this.ShadowCloneCount = 0;
             }
             else
             {
                 this.MissingItems = "\n\n" + stringBuilder.ToString();
             }
             return(false);
         }
         using (List <CreationCost> .Enumerator enumerator2 = this.RequiredCreations.GetEnumerator())
         {
             while (enumerator2.MoveNext())
             {
                 CreationCost cost      = enumerator2.Current;
                 Creation     creation2 = App.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                 creation2.Count -= cost.CountNeeded;
             }
         }
         this.IsPaid = true;
     }
     this.MissingItems     = string.Empty;
     this.CurrentDuration += (ms * (long)this.ShadowCloneCount.ToInt() * (long)App.State.PremiumBoni.MonumentBuildTimeDivider * (100 + App.State.PremiumBoni.BuildingSpeedUpPercent(true)) / 100).ToLong();
     if (this.CurrentDuration > this.DurationInMS(1))
     {
         this.IsPaid          = false;
         this.CurrentDuration = 0L;
         this.Level           = ++this.Level;
         if (App.State.GameSettings.StopDivinityGenBuilding)
         {
             App.State.Clones.RemoveUsedShadowClones(this.ShadowCloneCount);
             this.ShadowCloneCount = 0;
         }
         return(true);
     }
     return(false);
 }