protected override bool OnFrameStarted(object source, FrameEventArgs e) { bool result = base.OnFrameStarted(source, e); GuiBase.OnFrameStarted(); debugText = "Role Playing Game Demo"; ShowOverlay(gameState); switch (gameState) { case GameStates.Menu: { break; } case GameStates.Game: { break; } default: { break; } } return(result); }